.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old October 20th, 2003, 03:59 PM
primitive's Avatar

primitive primitive is offline
Major
 
Join Date: Jan 2003
Location: Oslo, Norway
Posts: 1,030
Thanks: 0
Thanked 0 Times in 0 Posts
primitive is on a distinguished road
Default Re: PBW Strategy Guide (Help Please)

Hardy Industrialist:
I only object to the “Must Have” label. As Geo says, it’s all a matter of playingstyle. Personally, putting those 1000 points in resource production or research, I can outproduce, outresearch and outbuild what I could have done with using those points for HI.

I do not suggest taking no construction bonuses at all, I usually take somewhere between 10 and 20 %, but I never take Hardy Industrialist (expect in full tech games). Paying attention to detail there is no problem having enough SY capacity in all stages of the game to handle any available resource production.

Quote:
Fast construction vastly improves the performance of your empire, as you can get more ships built in less time. This allows overwhelming of enemies (or keeping up if they have the same construction rates), replacing lost forces quickly, etc. Why do you think the Space Yard technology is so expensive?
Actually: Fast construction will let you have less ships built in less time.
Late game example: Empire 1 is Hardy Industrial and have 500 K Minerals/turn available for building new ships. Average SY constructs with 5 K, Empire 1 can start 100 ships and have them ready in 8 turns. Empire 2 has spent more points on mining/research and have 550 K Minerals/turn (usually it will be more of a difference as computers and stuff will be ready earlier) available. SY is only 4000 on average. Empire 2 can have 137 ships ready in 10 turns.

Quote:
Also, if you go with Monoliths (for a vastly superior economy in the long run), you can get them built in 3 turns at planets with a Space Yard II and 1 M population with just a 34 percent bonus to SY rates, whereas you can never get them built in less than 4 turns with no bonus in SY rates without lots of population (2 billion in fact) on the planet. A 12 percent bonus will let you build them in 3 turns with Space Yard III, but those are much more expensive to research. Please tell me how that does not improve the performance of your empire?
It’s again a matter of playing style, but personally I always jump directly from SYI to SYIII. If focusing the extra punch of the fast producing/researching empire on SY’s, It can have SYIII ready by the time the HI empire have SYII. And i do suggest taking enough bonus to be able to build Monoliths (with SYIII) in 3 turns.

Quote:
Furthermore, higher SY rates help you get stellar manipulation ships built a lot faster, which is definitely a big plus. Say the ship costs 100k minerals. You are building at a planet with 1 M pop and a SY III (for simplicity of calculations). That will take you 34 turns with no SY bonus (100k/3k). But with that 45% bonus to SY rates, you can build it in 23 turns (100k/4350).
True, Building those hugely expensive things you only need a few of, is an example where the HI empire has an advantage. But again, the “better” empire can start construction of those first ships a few turns earlier, and will also have more valuables to waste on retrobuilding.

So, IMHO:
Hardy Industrialist: Definitely not a game winner, but not a total waste either.
__________________
Never trust a cop with rubber gloves.
Reply With Quote
  #12  
Old October 20th, 2003, 04:04 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: PBW Strategy Guide (Help Please)

Happiness can be dropped to 50 or 51 ( Asmala style ) and this will not affect anything if you build troops on every planet.

Which frees up another 800 points for otherstuff.

This has been tested. I would like the min max to be updated with this info.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #13  
Old October 20th, 2003, 04:25 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: PBW Strategy Guide (Help Please)

Quote:
Originally posted by tesco samoa:
Happiness can be dropped to 50 or 51 ( Asmala style ) and this will not affect anything if you build troops on every planet.

Which frees up another 800 points for otherstuff.

This has been tested. I would like the min max to be updated with this info.
Interesting. A tiny domed planet only has room for 20 troops. Are you quite sure that is sufficent to prevent rioting on those worlds?

EDIT: Also it occurs to me that this strategy could be devastating if you happened to start close to anoter empire. A few relativly minor battle losses early on before you manage to research troops and you are chipped beef on toast. It may be the risk here is not worth the 800 racial points you get in return.

[ October 20, 2003, 16:30: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #14  
Old October 20th, 2003, 05:42 PM
Asmala's Avatar

Asmala Asmala is offline
Captain
 
Join Date: Nov 2002
Location: Finland
Posts: 864
Thanks: 0
Thanked 0 Times in 0 Posts
Asmala is on a distinguished road
Default Re: PBW Strategy Guide (Help Please)

If you drop your happiness to 50%, you need only five troops to each planet to nullify the effect.
__________________
'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
Reply With Quote
  #15  
Old October 20th, 2003, 05:51 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: PBW Strategy Guide (Help Please)

Quote:
Originally posted by Asmala:
If you drop your happiness to 50%, you need only five troops to each planet to nullify the effect.
So the five troops nullifies the effect of dropping your happiness level, but what is the number of troops needed to account for battle losses? The five troop garrison will be the minimum level needed to keep the people happy when nothing bad is happening. But, for example, if at normal happiness levels your planet needs 20 troops to keep from rioting when things go badly, by lowering your happiness level you will need 25 troops, more then will fit on a tiny domed planet. I don't know the answer, I am simply asking if this has been taken into account.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #16  
Old October 20th, 2003, 08:03 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: PBW Strategy Guide (Help Please)

geo this is in context to the min max system that we have here.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #17  
Old October 20th, 2003, 08:49 PM
geoschmo's Avatar

geoschmo geoschmo is offline
National Security Advisor
 
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
geoschmo is on a distinguished road
Default Re: PBW Strategy Guide (Help Please)

Quote:
Originally posted by tesco samoa:
geo this is in context to the min max system that we have here.
I understand the context Tesco. My point is that I am not convinced that the risks of lowering your happiness characteristic are not worth the 800 racial points you get back for it. Unless you can show that there is an easy method to overcoming those risks I don't suggest incorporating such an idea into a generic min/max suggestion. Simply saying, "build five more troops on each planet" isn't going to work if there isn't room for five more troops.

At least if Fyron is going to add this he should put in a strongly worded warning that any sort of battle losses will potentially cause great havoc within the empire.
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
Reply With Quote
  #18  
Old October 20th, 2003, 09:30 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: PBW Strategy Guide (Help Please)

I for one never fiddle with the happiness or environmental settings. To risky in the event an enemy fleet takes one of your worlds.

Troops are great, but you need a whole hell of a lot of them, as well as ships in orbit, and UPC III to keep the peace if you use a lower happiness setting.

I agree, a strongy worded warning should be included with any info governing the reduction of happiness to gain points.

Basically put, playing with happiness is bad mojo IMHO.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #19  
Old October 20th, 2003, 10:42 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: PBW Strategy Guide (Help Please)

Funny that noone had any objections/suggestions when I first put this on the web some 2 months ago...
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #20  
Old October 20th, 2003, 10:48 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: PBW Strategy Guide (Help Please)

that's because people spot problems based on time.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.