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November 5th, 2003, 12:31 AM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
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How to mod to the AI\'s advantage?
I am currently working on a mod, and I would like it to be worthy of solo play. Any ideas on how to design a mod so that the AI will play well?
I'm willing to add AI racial traits that boost its ship yard rate, storage capacity, and reduce its supply usage, but I'd rather not create a racial tech tree with uber-weapons just for the AI. Are there any other ways that I can design the tech tree, weapons, facilities, etc. so that the AI will use them to its advantage?
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November 5th, 2003, 12:42 AM
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Major General
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Join Date: Sep 2000
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Re: How to mod to the AI\'s advantage?
You may want to d/l the AIC MOD by JLS to see how he made the AI more competitive. He based some of his organization on the Proportions MOD.
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November 5th, 2003, 02:39 AM
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Captain
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Re: How to mod to the AI\'s advantage?
One way to make the AI 'tougher' is through the Mounts file (CompEnhancement.txt). Design mounts that for the human player you must take multiple research paths (ie, an armour mount that needs ships level 3 , armour level 3 and physics level 2 and have the AI only need level 3 in armour to use it) or have an AI only mount that provides better abilities (damage, range, to hit bonus, armour bonus, shields bonus or cheaper components etc).
I've got a Version of my mount mod that I've been working on that I can upload later tonight, its got that 'better AI stuff' implemented into it.
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November 5th, 2003, 12:32 PM
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Sergeant
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Join Date: Feb 2003
Location: USA
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Re: How to mod to the AI\'s advantage?
Play AIC and that will give you some tips to take. The AI plays great and the designer sets the AI pace Chronon not the few AI Facilities or Weapons
Unless you want your AI to get an incurable plague? Then again you could give im that AIC facility
The AI evolution throttles JLS has for the AI in AI Campaign also may be helpful.
There is a lot to copy from AIC and it sounds like a good start to your project.
Great, I will have very many involved AI Questions for you Chronon
[ November 05, 2003, 12:07: Message edited by: Grand Lord Vito ]
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November 5th, 2003, 12:40 PM
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Sergeant
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Join Date: Feb 2003
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Re: How to mod to the AI\'s advantage?
Quote:
Originally posted by Deathstalker:
One way to make the AI 'tougher' is through the Mounts file (CompEnhancement.txt). Design mounts that for the human player you must take multiple research paths (ie, an armour mount that needs ships level 3 , armour level 3 and physics level 2 and have the AI only need level 3 in armour to use it) or have an AI only mount that provides better abilities (damage, range, to hit bonus, armour bonus, shields bonus or cheaper components etc).
I've got a Version of my mount mod that I've been working on that I can upload later tonight, its got that 'better AI stuff' implemented into it.
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This is a great mod Deathstalker !!!
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November 5th, 2003, 04:57 PM
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Sergeant
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Join Date: Sep 2002
Location: Connecticut, USA
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Re: How to mod to the AI\'s advantage?
That's an excellent idea Deathstalker! Do you mind if I incorporate your mod into mine?
GLV, I do have AIC loaded and - if JLS doesn't mind - I would love to steal quite a bit from it.
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