.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old December 5th, 2003, 10:55 PM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Strawberry Vanilla MOD

Quote:
Originally posted by se5a:
you mean they might balance things in the next patch? I hope they do!!!
We were hoping. Last I heard, SJ had sent in a suggestion buy not heard back.
Quote:
From what I can see looking at the afterburners they are not giving any defencive bonus at all...
adding some there would be an excelent idea though.
what if I add a small deffencive bonus to the higher tech small engines also?
I agree those would be good places to add some defense bonuses. My thoughts are that they should be able to get an additional +70 to +30 defense compared to what's currently possible, but it should require more research than you currently have to do to get what you can get now. The existing stuff's balance doesn't need to change up to CS/ECM III and Ion Engine, but there should be higher levels of research available which can keep up better with the things that ships can pile on (ship/fleet training, PDC 5, and Combat Sensors +30 better than fighters). Off the cuff numbers might be:
+10 defense for afterburners
+10 defense for CT engines
+20 defense for JP engines
+30 defense for Q engines
+40 defense for small ECM IV (requires another level of research)
+50 defense for small ECM V (requires another level of research)
+60 defense for small ECM VI (requires another level of research)
+40 attack for small Combat Sensors IV (requires another level of research)
+50 attack for small Combat Sensors V (requires another level of research)
+60 attack for small Combat Sensors VI (requires another level of research)

So the hardest-to-hit fighter would have ABs, Q engines, and ECM VI, and would be 70% harder to hit than current fighters, but would take 3 more levels of research and require use of ABs. Since currently, late-game ships have no great difficulty hitting fighters with regular weapons, this should make it so that they now may have some difficulty, while PDC V at +65% will still be able to hit them pretty well.

That'd be my first shot, to be tested out and tweaked if necessary.

Quote:
...
I havent played round with the small rocket pods, havent even looked at the math on those, do they need adjusting?
I think they're pretty reasonable. Main problem is they have reload 30, and the AI will have them sit around to die after they fire all their weapons - hopefully MM will fix that.
Quote:
also, in the game no wepons are showing up at all, and some other small items are not eather. what have I done???
If you edit the files so that the component order is changed and then reload an existing game, the existing game will have components shuffled on existing ships. If they don't appear in the design window, then it could be from a typo or a tech requirement.

PvK
Reply With Quote
  #12  
Old December 5th, 2003, 11:10 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: Strawberry Vanilla MOD

Quote:
Originally posted by Imperator Fyron:
quote:
Originally posted by Phoenix-D:
Considering how cheap armor is for its effectiveness, I'd say its not weak. Aside from the need to repair after battle, of course..
Armor is only a viable alternative to standard shields when PPBs are in use. Otherwise... it is too weak. It can help a little against mines, where shields are useless, but mine sweepers are really cheap anyways, so that is not much of a benefit. Sure, shield depleters can do a lot of damage to shields, but you need a few of them to take out shielding on bigger ships. Use Armor III instead of Phased Shields V to prevent SD damage, and you will find your ships die much more easily. All I am saying is that armor should be a better alternative to shields than it is now. It just dead ends rather early (not counting the ECM armors and such, which are fairly weak in the hit point area).
Armor III is better than any shield up to III, and much easier to research than Phased III. It does end too earlier, but remember I said for the cost.
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #13  
Old December 5th, 2003, 11:33 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strawberry Vanilla MOD

I think you missed the point... you are not at all disagreeing with anything I said. My suggestion was to provide a real alternative to just using pure shields after a while. Adding more levels of armor can do that.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #14  
Old December 5th, 2003, 11:36 PM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Strawberry Vanilla MOD

phew, I am halfway through the stock balance mod thread, *** you guys can waffle on...
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #15  
Old December 6th, 2003, 12:17 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strawberry Vanilla MOD

Why thank you.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #16  
Old December 6th, 2003, 02:12 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Strawberry Vanilla MOD

Make the massive planetary shields better? There are lots of things you could do... make them cheaper, give them more shields, make them phased, or even a combination of all 3!
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #17  
Old December 10th, 2003, 09:11 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Strawberry Vanilla MOD

opinions!
do you think that PDC should be changed?
I will be changeing the fighters defencive bonuses with engines and afterburners. but I need to work it in with the PDC if I am going to change them aswell.

so,
are pdc to good at shooting down missiles?
if so how much so, and what do you think needs to be done to change it.
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #18  
Old December 11th, 2003, 05:29 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strawberry Vanilla MOD

I like the change of making 2 different PDC components, one that targets fighters and another that targets missiles, both at 20kT.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #19  
Old December 11th, 2003, 08:11 AM

se5a se5a is offline
First Lieutenant
 
Join Date: Aug 2003
Location: New Zealand
Posts: 776
Thanks: 0
Thanked 0 Times in 0 Posts
se5a is on a distinguished road
Default Re: Strawberry Vanilla MOD

I thought about that when I saw it in adamant. interesting idea, but I think it would be changeing the flavour a little to much...
__________________
[img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Reply With Quote
  #20  
Old December 11th, 2003, 08:12 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Strawberry Vanilla MOD

Perhaps increase the damage resistance of missiles and decrease the to hit bonus of PDC then.

Oh, and I believe one of the first mods to do it was Devnull, which actually has the missile PDC combined with minesweeping.

[ December 11, 2003, 06:13: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.