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  #11  
Old March 8th, 2004, 08:36 PM
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Default Re: Neutrals: eliminating their research

Apples to apples. The research facilities with the highest research ability will be used to fill out the homeworld facilities, so the only way to prevent the neutrals from getting the normal research facilities is to make them unavailable to build.
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  #12  
Old March 8th, 2004, 08:50 PM
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Default Re: Neutrals: eliminating their research

Ok, minor brain freeze there, I forgot the racial facility had to have more points to be chosen by the AI for the homewolrd. But the idea was really more about giving them something usefull to augment their lack of resaerch anyway. So the idea is still valid. You would have to modify the resaerch txt file to make them ressearch stupid stuff, or even add a do nothing tech area for them to waste their points on. Then give them a racial research fac that has +1 research points and also generates resources.

Mainly I was trying to avoid having to modify all the other AI. I would only want to have to change the neutrals. So I was trying to stay away from making research require a racial trait.
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Old March 9th, 2004, 03:06 PM

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Default Re: Neutrals: eliminating their research

Ok, in my case I will be using Proportions, so I have no worries with the research facilities.
Then, what I have to do is:

1- Create a new tech the Last forever. (How many research points should it cost? what's the maximum?)

2- Put that tech on each Neutral research.txt file.


Did I get it right?

[ March 09, 2004, 13:42: Message edited by: SB ]
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