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  #11  
Old January 5th, 2001, 09:53 AM
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Default Re: Conquered races - additional benefit: forced migrations and growing of planets

quote:
Originally posted by warp nine:
Don't you think conquered populations should retain their own Race abilities?


think thats annoying eh? how about when you conquer a race with advanced storage, and you are left holding all these funkey planets with 24 of 20 facilities, and the population is doing screwy things because they are over the maximum for the planet. it would be very nice if each planet recieved the bonus for whatever race is in the majority (since its probably far to hard / error prone to do a percentile of racial benefit for split populations)
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  #12  
Old January 5th, 2001, 06:30 PM

General Hawkwing General Hawkwing is offline
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Default Re: Conquered races - additional benefit: forced migrations and growing of planets

The racial bonus being retained was addressed in a post about a month or two ago. While it would be cool and more realistic, it would greatly throw the balance of the game off. The AI would be nearly impossible to script to take advantage of other atmospheres, the pop. transport minister has problems with it.

You also lose any ability to use special technology from racial traits. I can understand not allowing more research in the field, but to not allow the use of already discovered/used tech is not believable. "No commander we can not create any more shard cannons for the fleet, we forgot how!" You can not even modify a former enemy ship and keep the special comps. (If you wanted to upgrade engines for example).

But it comes back to game balance.
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  #13  
Old January 5th, 2001, 08:00 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Conquered races - additional benefit: forced migrations and growing of planets

That's probably the biggest single thing the AI needs to learn. If it could manage races that breathe different atmospheres properly so it can use planets to maximum advantage it would become much more powerful in the late game. That and planet modification technologies.

[This message has been edited by Baron Munchausen (edited 05 January 2001).]
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  #14  
Old January 5th, 2001, 09:45 PM
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Default Re: Conquered races - additional benefit: forced migrations and growing of planets

quote:
Originally posted by General Hawkwing:
You also lose any ability to use special technology from racial traits. I can understand not allowing more research in the field, but to not allow the use of already discovered/used tech is not believable. "No commander we can not create any more shard cannons for the fleet, we forgot how!" You can not even modify a former enemy ship and keep the special comps. (If you wanted to upgrade engines for example).

But it comes back to game balance.



yep, while all these things would be really great - they just cant be done. I came up with a evil idea of having ally races with different tech types. one could build a hull with crystal armor and shard cannons, or whatever. then give it to their friend who could upgrade it with engines and shields. this probably should not be done, so the conqured race thing must be omitted as well.

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  #15  
Old January 9th, 2001, 03:23 AM

MoonDragn MoonDragn is offline
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Default Re: Conquered races - additional benefit: forced migrations and growing of planets

I did notice something interesting, the conquered races that I put on my planets were not usually very happy unless you had a large force in the system or made alot of happiness improvers... This is a definate drawback to the strategy.
I had alot of fun with that one game. I then realized I conquered the universe and never even knew there were racial modifiers or points you could spend on your race My people were average in everything with no special skills. I even had a game with hard difficulty and many computer races. The AI is just not smart enough to beat me I guess. I always manage to conquer them too fast.
This Last game I made all of them surrender by warping into their home systems and blowing up their stars. Of course I had time to build 8 dyson spheres first...
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