Well, I tend to make my Empires with a generalist mindset under PvK Balance, but is it because it is better, or because I am used to it? At any rate, your mod helps making some choices be more attractive. 150% repair is actually worth it (thank you Fyron for explaining this one), and raising Happiness may be a good choice once it is tweaked. Mineral production would also be a good one to raise to high levels, as it doesn't cost a lot and saves a lot of headaches if you have few planets with many minerals.
I will have to check what happens with a 0 point setup though, as it may make matters that much more complicated. While an Empire with at least decent stats in the important characteristics can be made with 2,000 points, it may be very well another story with 0 point and much less free points from Happiness.
There would be two ways to mod such a specialization in the mod, as using the regular characteristic system will not exactly work:
- You could make pointless traits costing a certain amount of points, and these would be needed to raise a given characteristic above Average. For example, you will have to take the Scientist trait to raise Research above 100, and it will cost, say, 1,000 points.
- Or you could make a chart and ask your players to design their own cultures, as explained a bit below in the thread. This may allow to hide a part of the Empire setup as well, but it would take longer for the game owner.
Both options require the game owner to check Empire files, but I wouldn't expect such games to take place too often, so.