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Old June 10th, 2004, 09:02 PM

Goatfoam Goatfoam is offline
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Okay, so, in order to keep my thoughts and running builds up to date, here is the official thread for my mod - Aliens vs Predator: Evolution.

I hope to include, initially at least, five "playable" empires, with some other neutrals to add spice. These playable empires will, of course, include the United Americas Allied Command, the Xenomorphs and Yautja themselves, the "elephant men" (whose actual name still eludes me) and human cultists.

Each race will have distinctive styles of play. For example, the aliens will reproduce like rabbits, have deadly intel, and evolve into new breeds through the use of research (think organic ships).

This sense of distinction will be furthered by highly race-specific tech, vehicle sizes, intel, components and facilities, and more flavour will be present in the form of events.

Probably doesn't sound like a whole lot of innovation, but this is my first mod. So far, I've mostly been working on the UAAC, and have added the following (some of these you'll recognise, I deleted everything else to start from scratch and avoid clutter):

Tech
Ship Construction
Mass Drivers
Particle Beams
Lasers
ASAT Missile
Nuclear Weapons
Fighters
Orbitals
Mines
Planetary Guns
Ground Troops

Vehicle Sizes
Light Fighter
Fighter
Heavy Fighter
Colony Ship
Civilian Freighter
Corporate Freighter
Military Freighter
Scout
Frigate
Corvette
Destroyer
Cruiser
Battle Cruiser
Battleship
Dreadnought
Light Carrier
Carrier
Heavy Carrier
Light Orbital Defence
Orbital Defence
Heavy Orbital Defence
Light Mine
Mine
Heavy Mine
Light Planetary Defence
Planetary Defence
Heavy Planetary Defence
USCM Squad
USCM Platoon
USCM Company

Components
Railguns
Particle Beams
Lasers
ASAT Missiles
Nukes

Not really a whole lot, but hopefully by the end of the week I'll have the UAAC tech, components, intel and facilities finished.

Comments/questions/advice/help/criticism?
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