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Old June 18th, 2004, 04:54 AM
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Default OT: D&D and multi-classing.

Note that aside from CRPG's, I've barely played D&D.

As far as I can tell, it really doesn't pay to multiclass in D&D. Why? Because a lvl 6 wizard has fireball. A lvl 3 fighter/3 wizard has magic missile and can't use very much armor.

Assuming maximum rolls...

pc1: 24hp

pc2: 42hp

Round 1: pc1 fireballs pc2 for 6d6. That's 6-36 points of damage. pc2 runs at pc1

pc1: 24hp

pc2: 6hp

round 2: pc2's only chance is to run in close and for pc1 to not make a single concentration roll. Now, this *might* be even. I've barely played D&D, I wouldn't know what equipment they'd have. But let's look at this another way.

What benifit did pc2 gain from his 3 levels of wizard? Absolutly none. Pc1 would kill him in a wizard duel. He actually lost from it, since he could maybe have leather armor and pc1 after the first round might have been able to simply kill him with his staff/club/darts. And even if he loaded up on fighter armor and shield he still wasted three levels.

This is just one example. About the only good multi-classing I could see would be a fighter taking a level of thief or barbarian for the backstab or rage. Or vice versa. There is really little you can do with multi-classing. And D&D's multi-classing race restrictions make it worse.

What's all this about? Anybody find a way to fix it? I can't.

[ June 18, 2004, 04:03: Message edited by: narf poit chez BOOM ]
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