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July 15th, 2004, 11:59 PM
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Shrapnel Fanatic
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Re: OT: Anyone want to help me with a small basic program?
Welcome.
Oh, a side note. I've got some untested code in there for automatically adjusting for a larger heightmap than the matrix command will support. Not even sure it works. Shouldn't affect anything.
Uh, does anyone know where I might find the freespace 2 demo?
[ July 15, 2004, 23:01: Message edited by: narf poit chez BOOM ]
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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July 16th, 2004, 12:01 AM
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Shrapnel Fanatic
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Re: OT: Anyone want to help me with a small basic program?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 16th, 2004, 12:15 AM
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Shrapnel Fanatic
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Re: OT: Anyone want to help me with a small basic program?
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 16th, 2004, 01:26 AM
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Shrapnel Fanatic
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Re: OT: Anyone want to help me with a small basic program?
Seems good. Especially for making games. And its not priced bad.
But there are tons of free ones also. Not quite as focused on game making but good for getting quick work done.
When you get to BETA mode we can bring Shrapnel into the discussion?
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 16th, 2004, 02:00 AM
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Shrapnel Fanatic
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Re: OT: Anyone want to help me with a small basic program?
Well, that one is just going to be a hiking demo with picturesque landscape. But I am fiddling around with a fantasy-based TBS. No promises though, I'm strictly an amature programmer.
I take it nothing lept out of the code as wrong?
ps: I know I'm not using the most efficient code. I wanted to be able to concentrate on different sections.
Very neat game: http://darkbasicpro.thegamecreators....ase_view&i=221
Taaaaaaaaaaaaaanks: http://darkbasic.thegamecreators.com...ase_view&i=115
[ July 16, 2004, 02:13: Message edited by: narf poit chez BOOM ]
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 16th, 2004, 03:12 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: OT: Anyone want to help me with a small basic program?
Quote:
Originally posted by narf poit chez BOOM:
I take it nothing lept out of the code as wrong?
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In the morning if I look it it I might see something. I do better in the mornings. But it looks like its too "math" for me. Making math do what I want is majorly my weak point. Its why most of my programs are havily into randoms.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 16th, 2004, 03:16 AM
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Shrapnel Fanatic
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Re: OT: Anyone want to help me with a small basic program?
Thanks. I guess I'll try the darkbasic forums. Didn't get much of a responce Last time I tried, less than this.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 16th, 2004, 06:06 AM
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Shrapnel Fanatic
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Re: OT: Anyone want to help me with a small basic program?
Got a smoothing routine. Doesn't tell me why I'm getting spikes, though.
http://forum.thegamecreators.com/?m=...ew&t=35291&b=1
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 16th, 2004, 07:24 PM
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Second Lieutenant
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Re: OT: Anyone want to help me with a small basic program?
Toward the end where you find the min and max of each point around it...
REM cls
REM set cursor 0,0
For tt = 0 To 8
it should be "tt = 1 to 8"
List(0,0) is never filled in and makes your average half your max every time.
Could this be causing the spikeyness???
Edit:
I don't think it steps through the map like you said it should.
[ July 16, 2004, 19:37: Message edited by: Parasite ]
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July 16th, 2004, 10:16 PM
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Shrapnel Fanatic
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Join Date: Mar 2003
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Re: OT: Anyone want to help me with a small basic program?
No, I must have taken that out.
I'll look into the other. Thanks.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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