|
|
|
|
|
January 10th, 2001, 07:12 AM
|
Private
|
|
Join Date: Nov 2000
Location: Missouri
Posts: 35
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I\'d rather have MM work on AI as opposed to TCP/IP
you will never be happy with any AI and it will always be beatable and never stand up to a human.
just pass me the TCP IP ..and you guys fiddle here and wait for neverending patches to make slightly less beatable AI..woopie
i would never buy a game to play against myself/and or AI....only to learn the game and then to play a human and see how one can really do
------------------
Waves his Red flag
Socialist
__________________
Waves his Red flag
Socialist
|
January 10th, 2001, 07:56 AM
|
Corporal
|
|
Join Date: Jan 2001
Location: Io, Saturn
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I\'d rather have MM work on AI as opposed to TCP/IP
Well, the reason I posted this is Mephisto and several other people have made some huge strides in fixing the AI... but it's always nice to have it be "official". This is why it makes sense to me, for them (MM) to post an AI enhancement patch based on Mephisto and companies work, and then get back to the TCP/IP.
By the way, I guarentee only .1% people will actually finish a TCP/IP game unless they are unemployed or retired. The games are simply too big and long, and most people would get bored after spending 15 hours on-line with someone. You'd have to have 2 incredibly insane people dedicated to each other in an almost sick kinda way...
[This message has been edited by jpinard (edited 10 January 2001).]
|
January 10th, 2001, 08:26 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I\'d rather have MM work on AI as opposed to TCP/IP
quote: Originally posted by jpinard:
By the way, I guarentee only .1% people will actually finish a TCP/IP game unless they are unemployed or retired. The games are simply too big and long, and most people would get bored after spending 15 hours on-line with someone. You'd have to have 2 incredibly insane people dedicated to each other in an almost sick kinda way...
[This message has been edited by jpinard (edited 10 January 2001).]
funny, thats why god invented the saved game.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
January 10th, 2001, 08:30 AM
|
Corporal
|
|
Join Date: Jan 2001
Location: Io, Saturn
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I\'d rather have MM work on AI as opposed to TCP/IP
Puke, that's not the way I meant it! To play through would take like 5-15 hours at a time! Well, on a medium-large sized game.
|
January 10th, 2001, 08:36 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I\'d rather have MM work on AI as opposed to TCP/IP
quote: Originally posted by jpinard:
Puke, that's not the way I meant it! To play through would take like 5-15 hours at a time! Well, on a medium-large sized game.
yeah, but it depends on how long you are going to play for. besides, figure how long it would take to do that IP game, then multiply by 10 to get the number of DAYS for a PBEM game at 1 turn a day, and wonder why people want it. this is basically the same boat that all strat games have been in, from SMAC, to the new CIV games.. unless you want to play something mindless like starcraft or AoE, its going to take some time.
even at 1 hour a day, an IP game should take about 1/4th the time of a PBEM game.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
January 10th, 2001, 10:40 AM
|
Private
|
|
Join Date: Dec 2000
Posts: 29
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I\'d rather have MM work on AI as opposed to TCP/IP
As someone who has been playing a fair amount of hotseat SPACE EMPIRES IV (SE4), I am completely in the "fix tcp/ip first" crowd. The game is so good when you have a human opponant and you will never be able to create an AI (especially one that does not cheat the fun out of the game) which can give you the kind of intense and competitive game that another human player can.
Now, I realize that there are some out there that never want to have to face another human player -- they prefer to be legends in their own minds; but, what has always separated the SPACE EMPIRE games has been that the games have provided the best in space empire gaming. So please, MM, get tcp/ip enabled as soon as possible and then tweak the AIs to kingdom come. The better AIs will lure me back into solo play; but, only as practice for the real thing when I know that there is evil lurking just beyond the next known system.
|
January 10th, 2001, 10:48 AM
|
|
Lieutenant General
|
|
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I\'d rather have MM work on AI as opposed to TCP/IP
what about serial play? when's the Last time you played a game with that, huh? its better than hotseat, you are face to face, but you have two keyBoards! they could make a serial / simultanious mode, that would rock! or how about MIDI mode? anyone remember the Atari ST? anyone here ever do a midi-maze party?
lets have that instead, i dont like the Internet anyway. why not IPX? I dont have an apple, but I can run appletalk as a protocol, lets have appletalk play!
woo-woo!
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|
January 10th, 2001, 11:24 AM
|
Corporal
|
|
Join Date: Sep 2000
Posts: 104
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I\'d rather have MM work on AI as opposed to TCP/IP
Improve the AI !!! I mean the hard-coded AI algorithms, not only the text files (moders are doing a very good work on them already).
TCP/IP is second priority. I will love to play over the net, but I remember from CIV that my counterparts never showed up again after a game had to be saved,
BTW, the serial play would be great. If TCP/IP gets implemented, I hope that this serial will be possible , too.
|
January 10th, 2001, 04:33 PM
|
|
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I\'d rather have MM work on AI as opposed to TCP/IP
I go for the AI too... And I don't care if the AI cheat or not: I only want a challenging game.
I have played Moo2 Online, and I was unable to finish ONE multiplayer game! (I have played near of 10, and always somebody lost the connection, or somebody have not intentions to continue the game, or simply was very boring wait during 20 minutes per every player, to do your own moves).
But playing Moo2 against the AI, I have finished hunderd of games... Also, depending of your race and your luck, the Impossible Level could be really very challenging.
|
January 10th, 2001, 04:33 PM
|
|
Colonel
|
|
Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: I\'d rather have MM work on AI as opposed to TCP/IP
I go for the AI too... And I don't care if the AI cheat or not: I only want a challenging game.
I have played Moo2 Online, and I was unable to finish ONE multiplayer game! (I have played near of 10, and always somebody lost the connection, or somebody have not intentions to continue the game, or simply was very boring wait during 20 minutes per every player, to do your own moves).
But playing Moo2 against the AI, I have finished hunderd of games... Also, depending of your race and your luck, the Impossible Level could be really very challenging.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|