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January 17th, 2001, 01:50 AM
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Sergeant
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Join Date: Dec 2000
Location: Mesa, AZ
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Re: Explain why???????????????????
In the overal grand scheme of things the ai should build 30% mining and 15% organics and radioactives. No the ai has their on files and only builds\does\acts\fights what the ai text files tell it to do. I changed these files so the ai would act more human, by building smarter.
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January 17th, 2001, 01:56 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Explain why???????????????????
I'm using my mod,which uses 1-10 planet systems.
The AI is currently setup for just a 9 planet systems.
How will the AI know what to build with a low planet system?
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January 17th, 2001, 02:19 AM
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Sergeant
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Re: Explain why???????????????????
SunDevil this is from your file.
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Planet Type := Mining Colony
Max Per System := 2
Percent of Colonies := 30
Minimum Planet Size for Type := Tiny
Mineral Value := 120
Organics Value := 0
Radioactives Value := 0
Maximum Total in Empire := 2
Wouldn't this limit only 2 mining colonies to your empire,and also prevent using a planet under 120 for minerals?
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January 17th, 2001, 02:29 AM
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Sergeant
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Re: Explain why???????????????????
Change the 2 at the bottom of your file to zero. And if you want change the 120 to 110 if you want.
You have to make sure that the value is over 101. In a post Last week this was stated. I'm at work right now and edited that Planet_types file at work so I could give you the files. It looks like I went to fast. The other two files I already had on disk. Thank you for pointing it out to me, let me know if there is anything else. Thanks for the response.
[This message has been edited by SunDevil (edited 17 January 2001).]
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January 17th, 2001, 02:44 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Explain why???????????????????
This is the culprit in the original file.
This must ensure that the first 2 colonies made are mining no matter what!
AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Planet Type := Mining Colony
Max Per System := 100
Percent of Colonies := 100
Minimum Planet Size for Type := Tiny
Mineral Value := 0
Organics Value := 0
Radioactives Value := 0
Maximum Total in Empire := 2
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January 17th, 2001, 02:47 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Explain why???????????????????
I rewrote the AI to fight better in battle.
Now I'm going to work on the AI's colonizing from scratch to mimic me. Then I will test it.
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January 17th, 2001, 02:49 AM
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Sergeant
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Join Date: Jan 2001
Location: Syracuse,NY USA
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Re: Explain why???????????????????
Whats this about a 101% minimum?
[This message has been edited by Emperor Zodd (edited 17 January 2001).]
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January 17th, 2001, 02:52 AM
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Shrapnel Fanatic
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Re: Explain why???????????????????
This is great info guys. Thanks.  I will utalize this right now. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 17th, 2001, 05:25 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Explain why???????????????????
Emperor/SunDevil: don't forget that races using crystal or temporal techs need more radioactives than other races; and (obviously) organic tech races need more organics than other races. Not sure about psychic or religious techs, I've never used them (nor have I faced them in battle yet)...
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