.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old January 17th, 2001, 01:50 AM

SunDevil SunDevil is offline
Sergeant
 
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
SunDevil is on a distinguished road
Default Re: Explain why???????????????????

In the overal grand scheme of things the ai should build 30% mining and 15% organics and radioactives. No the ai has their on files and only builds\does\acts\fights what the ai text files tell it to do. I changed these files so the ai would act more human, by building smarter.
Reply With Quote
  #12  
Old January 17th, 2001, 01:56 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: Explain why???????????????????

I'm using my mod,which uses 1-10 planet systems.

The AI is currently setup for just a 9 planet systems.

How will the AI know what to build with a low planet system?
Reply With Quote
  #13  
Old January 17th, 2001, 02:19 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: Explain why???????????????????

SunDevil this is from your file.

AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Planet Type := Mining Colony
Max Per System := 2
Percent of Colonies := 30
Minimum Planet Size for Type := Tiny
Mineral Value := 120
Organics Value := 0
Radioactives Value := 0
Maximum Total in Empire := 2

Wouldn't this limit only 2 mining colonies to your empire,and also prevent using a planet under 120 for minerals?
Reply With Quote
  #14  
Old January 17th, 2001, 02:29 AM

SunDevil SunDevil is offline
Sergeant
 
Join Date: Dec 2000
Location: Mesa, AZ
Posts: 250
Thanks: 0
Thanked 0 Times in 0 Posts
SunDevil is on a distinguished road
Default Re: Explain why???????????????????

Change the 2 at the bottom of your file to zero. And if you want change the 120 to 110 if you want.

You have to make sure that the value is over 101. In a post Last week this was stated. I'm at work right now and edited that Planet_types file at work so I could give you the files. It looks like I went to fast. The other two files I already had on disk. Thank you for pointing it out to me, let me know if there is anything else. Thanks for the response.

[This message has been edited by SunDevil (edited 17 January 2001).]
Reply With Quote
  #15  
Old January 17th, 2001, 02:44 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: Explain why???????????????????

This is the culprit in the original file.
This must ensure that the first 2 colonies made are mining no matter what!

AI State := Exploration, Infrastructure, Prepare for Attack, Attack, Secure Holdings After Attack, Incursion, Prepare for Defense, Defend (Short Term), Defend (Long Term)
Planet Type := Mining Colony
Max Per System := 100
Percent of Colonies := 100
Minimum Planet Size for Type := Tiny
Mineral Value := 0
Organics Value := 0
Radioactives Value := 0
Maximum Total in Empire := 2
Reply With Quote
  #16  
Old January 17th, 2001, 02:47 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: Explain why???????????????????

I rewrote the AI to fight better in battle.
Now I'm going to work on the AI's colonizing from scratch to mimic me. Then I will test it.
Reply With Quote
  #17  
Old January 17th, 2001, 02:49 AM

Emperor Zodd Emperor Zodd is offline
Sergeant
 
Join Date: Jan 2001
Location: Syracuse,NY USA
Posts: 320
Thanks: 0
Thanked 0 Times in 0 Posts
Emperor Zodd is on a distinguished road
Default Re: Explain why???????????????????

Whats this about a 101% minimum?

[This message has been edited by Emperor Zodd (edited 17 January 2001).]
Reply With Quote
  #18  
Old January 17th, 2001, 02:52 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Explain why???????????????????

This is great info guys. Thanks. I will utalize this right now.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #19  
Old January 17th, 2001, 05:25 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Explain why???????????????????

Emperor/SunDevil: don't forget that races using crystal or temporal techs need more radioactives than other races; and (obviously) organic tech races need more organics than other races. Not sure about psychic or religious techs, I've never used them (nor have I faced them in battle yet)...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.