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  #11  
Old December 19th, 2000, 09:32 PM

BlueMage BlueMage is offline
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Default Re: Strange Mods Anyone?

Well; I added a system command/training component that is basically large enough for only baseships. I used the Ship Training - System and Fleet Training - System plus the sector defense tag (I don't remember the actual tag). Used the "- System" tag as the simple "Ship Training" didn't seem to work.

Basically, I have a Space Academy that can be near where the front is currently (or the Waypoint that is my collection point).
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  #12  
Old December 20th, 2000, 01:53 AM

Lupusman Lupusman is offline
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Default Re: Strange Mods Anyone?

The 'System' abilities seem to work on ships but not sector ones. At least for the planetary ones. But making anything with a ship that affects the entire system seems too powerful. Unless you reduce the effectiveness of the abilty quite a bit.
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  #13  
Old December 20th, 2000, 09:31 PM

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Default Re: Strange Mods Anyone?

Yes; I only use a 1% increase up to 10% (want a better education; go to that there university on planet). Plus the the size is 1000k; and a bit expensive (11k min, 5k org, 5k radio).
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  #14  
Old December 20th, 2000, 11:15 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Strange Mods Anyone?

And, of course, you have to pay MAINTENANCE on that ship, so that huge initial cost translates into large ongoing costs, whereas a facility (IIRC) doesn't have a maintenance cost. So there's another play balancer...
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