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  #11  
Old September 25th, 2003, 06:39 PM

SirPeter SirPeter is offline
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Default Re: First impressions

Just hope the retail game has a "red line" (story line) in the game, couldn't find it in the demo (only played the demo 5 minutes thou).

And after finishing privateer2 again, i still think no one can get close to privateer2.

The game should have been in 3d or an option that sets the game in 3d or 2d.

The planets are way to small.
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  #12  
Old September 25th, 2003, 11:32 PM
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Jake Monroe Jake Monroe is offline
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Default Re: First impressions

I don't want to imagine how much longer it would have taken Aaron to give the game 3d movement.
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  #13  
Old September 26th, 2003, 12:54 AM

milo milo is offline
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Default Re: First impressions

Quote:
Originally posted by Jake Monroe:
I don't want to imagine how much longer it would have taken Aaron to give the game 3d movement.
Well, it's already got a 3D engine. Allowing the ships three degrees of freedom instead of two shouldn't be that big of a deal - perhaps a couple of weeks of coding to let you fly above and below the ecliptic.

Of course, getting the AI to work again might be a little harder.
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  #14  
Old September 26th, 2003, 01:14 AM
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Captain Kwok Captain Kwok is offline
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Default Re: First impressions

The cargo you ran over was most likely a mine (diamond-shaped with 2 lights) rather than a cargo container. Oh wait - that's not what you had mentioned...

You can click on the cargo before you collect it to see what it is you know...not to mention that you can jettison it too if you'd accidently picked it up illegal cargo by mistake.

I'd for one expect that you couldn't run into other objects.
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  #15  
Old September 26th, 2003, 02:06 AM

Phoenix-D Phoenix-D is offline
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Default Re: First impressions

It isn't just graphics though. The collision would have to be revamped (currently, you only colide with objects on the plane), controls would have to be -totally- re-done, as the current system simply wouldn't work.
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  #16  
Old September 27th, 2003, 11:58 PM

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Default Re: First impressions

Quote:
Originally posted by Phoenix-D:
It isn't just graphics though. The collision would have to be revamped (currently, you only colide with objects on the plane), controls would have to be -totally- re-done, as the current system simply wouldn't work.
The current control system can be extended into three dimensions rather easily. You need to add pitch up and down keys for the keyboard side of things, and you need to project the mouse click steering onto a 3D sphere instead of a 2D plane. All of the ships already have orientation in three dimensions; it's required to render them. They would just need velocity and acceleration extended to be 3D as well. Collision detection and resolution should be the same in 2D and 3D, whether you use bounding spheres or OBB trees or whatever. All of that kind of easy stuff can be done in a couple of weeks.

The biggest impact would be on the AI for the NPC ships. They don't know how to fly in three dimensions, and they have no strategies for attacking in three dimensions. All of the weapons would need to support elevation deflection as well as azimuth. Guided missiles would need seeker algorithms that work in 3D. That kind of stuff will take longer than a couple of weeks. How much longer depends on how sophisticated a set of algorithms you want to have.

I don't think it would really add anything significant to the game, though, any more than adding 3D movement would make Chess or Checkers better. Starfury has an elegant and approachable simplicity as it is.
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