.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old September 19th, 2003, 07:57 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: what the heck is this

Above 1000???!!!

My god, that is incredible amount of new units!

Well, it's 400+ new and 600 old...

[ September 19, 2003, 06:58: Message edited by: Nerfix ]
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #12  
Old September 19th, 2003, 04:11 PM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: what the heck is this

There are 19 nations, all of which can be human or computer controlled (BTW, the game is ultra-multiplayer friendly), and each of the nations has special Dominions (themes) that give them varient units, among other things.

I've been playing for weeks, but I haven't even seen all the units, let alone explored them all. The spells and items that you have access to are equally amazing. It is . . . highly pleasing.
Reply With Quote
  #13  
Old September 19th, 2003, 04:18 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: what the heck is this

Actually there are 17 nations, but do not forget the themes.

Themes enables national variations. Most themes only slightly changes the nation, but some themes have fargoing effects on the way a nation works.
__________________
www.illwinter.com
Reply With Quote
  #14  
Old September 19th, 2003, 04:33 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: what the heck is this

Then there are units from independent territories, those that appear from random events, summonings, summonings that summonings can summon etc.
Reply With Quote
  #15  
Old September 20th, 2003, 06:32 AM

Psitticine Psitticine is offline
Major General
 
Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
Thanks: 0
Thanked 0 Times in 0 Posts
Psitticine is on a distinguished road
Default Re: what the heck is this

I love it when Flagelents appear as part of a random event.

"Uh, High Lord? There seems to be a group of masochists outside the castle. They're whipping themselves in between begging to join your armies."

"EXCELLENT, SLAVE. PLACE THEM IN FORE. THEY'LL ENJOY IT MORE THERE."
Reply With Quote
  #16  
Old September 20th, 2003, 08:29 AM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: what the heck is this

(preparing the question...) Flagellants were rather fragiles in Doms I, altough their good morale was handy in some situations. With the additional holy effects, perhaps they will be more often used...
(question prepared, launching...)
so, can we get some details about high level blessing effects, like if I take a pretender with astral 7 or fire 7 with Marignon, what would become of my Flagellants?
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #17  
Old September 20th, 2003, 10:05 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: what the heck is this

Your flagellants would have an additional magic resistance (+2) due to your astral skills and increased attack (+3) due to your fire skill.

With astral and fire of 9 you will have flagellants with +3 MR, an automatic twist fate (first hit is a miss) +4 attack and burning weapons (remember that flails have two attacs - each will strike enemies with fire). Devastating I assure you.

A God of the sky (Air 4+) would protect the flagellants from incoming missiles. Very useful when you have no protection to speak of.

[ September 20, 2003, 09:06: Message edited by: Kristoffer O ]
__________________
www.illwinter.com
Reply With Quote
  #18  
Old September 20th, 2003, 10:28 AM
Nerfix's Avatar

Nerfix Nerfix is offline
Lieutenant General
 
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
Nerfix is on a distinguished road
Default Re: what the heck is this

*info snippets taken*
Hum... What would a pretender with 4 Air/4 Blood have?
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
Reply With Quote
  #19  
Old September 20th, 2003, 12:48 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: what the heck is this

Increased Strength (+2) and Air shield (20% protection)
Reply With Quote
  #20  
Old September 20th, 2003, 12:49 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: what the heck is this

Also, I don't know if it was in dominions 1, but magic skills also increase some of the attributes of the wizard. For example, each level in air will increase wizards precision by 1.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:44 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.