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September 23rd, 2003, 06:50 PM
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Brigadier General
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Join Date: Dec 1999
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
We won't oppose anyone's efforts to mod the game in any way. Mod's lead to more sales not less  .
Plus I would love a LOTR scenario  .
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Change is inevitable, how you handle change is controllable - J. Strong
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September 23rd, 2003, 10:41 PM
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BANNED USER
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Indeed! Better editor OR even the ability to completly modding a game = HAPPIER FANS!
Richard the question is: we CAN mod it? If all the datas etc are in binary files, I propably cannot mod it, since I am not a hex editor master.
Lets hope that the data files will be like .txt files or something like that.
PS. Input from the devs would be appreciated. [Still no answer from them about this modding/editing ability  ]
[ September 23, 2003, 21:44: Message edited by: Mortifer ]
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September 23rd, 2003, 10:54 PM
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Lieutenant Colonel
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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September 23rd, 2003, 11:01 PM
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Captain
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Quote:
Originally posted by Mortifer:
Indeed! Better editor OR even the ability to completly modding a game = HAPPIER FANS!
Richard the question is: we CAN mod it? If all the datas etc are in binary files, I propably cannot mod it, since I am not a hex editor master.
Lets hope that the data files will be like .txt files or something like that.
PS. Input from the devs would be appreciated. [Still no answer from them about this modding/editing ability ]
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At release the game wont be very moddable. Its to late to implement moddabilty before it goes gold. Perhaps in an upcoming patch this might be implemented.
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September 23rd, 2003, 11:19 PM
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Brigadier General
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Okay let's get to our official policy on this. We don't have any issue with any modifications to the game. In fact we promote that. If you need to hack the exe that's fine, just don't make cracks and float them around the Internet.
And of course we don't officially support mods or support mods that include copyrighted material. However some of my favorite SE:4 mods are Star Trek related.
So any form of modding is fine with us.
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Change is inevitable, how you handle change is controllable - J. Strong
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September 24th, 2003, 12:26 AM
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BANNED USER
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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September 24th, 2003, 03:21 PM
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BANNED USER
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Damn, I thought that we can mod the game easily. 
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September 24th, 2003, 04:58 PM
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Um, I guess that they will release a patch or something, so we can make mods. I mean lot of fans would be pleased to make/use mods, Im sure about that, so Illwinter will prolly listen to their fans. 
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September 24th, 2003, 04:58 PM
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BANNED USER
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
*Sorry for double post*
[ September 24, 2003, 15:58: Message edited by: Mortifer ]
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September 25th, 2003, 02:23 PM
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Corporal
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Hey there,
I am looking forward to buy this game, but I won't order it, until the modding will be possible. I do not really like the current races/sides, I want to make my own world with my own races/units etc. The game is excellent anyways, but I am waiting for a proper editor/modding ability, and when that will be available, I will order the game.
Regards,
M.S.
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