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  #11  
Old November 6th, 2003, 10:50 PM

Treebeard Treebeard is offline
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Default Re: Random Events and Balance

I think the bad events should be toned down a bit... perhaps have the intensity of a bad event linked to luck scale of a province, so a flood might kill 1/5 of the population in a unlucky +3 province and only 1/10 in a lucky +3 province.
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  #12  
Old November 6th, 2003, 10:56 PM

johan osterman johan osterman is offline
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Default Re: Random Events and Balance

Quote:
Originally posted by Nagot Gick Fel:
Therefore I'm left with the feeling that luck +3 is less "safe" in Doms 2 than it was in PPP.
It is less safe, with 3 luck and flat turmoil you were totally safe from bad luck in dom 1.

[ November 06, 2003, 20:59: Message edited by: johan osterman ]
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  #13  
Old November 6th, 2003, 11:05 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Random Events and Balance

I'm not sure if it has been mentioned by Johan, but there are already turn limits on some events. The heroes do not appear before turn 10 (IIRC). Dominion decreasing events do not appear before turn 3 or 5 depending on event (at one time you could die the first turn due to dominion death). There are others as well. 1500 gold is also limited IIRC.

Some of the more destructive events do not have turn limits. This is not always intentional. Feel free to report extreme events and what turn they did appear if you feel that there is a problem. However, there are some events that cannot be restricted in this way unless we are to remake some of the event structre. Most notably on events that can be caused by spells as well as random events.

Events are limited to three events each turn (except heroes) and is linked to the number of provinces you own. Thus luck is not as important if your empire is large, but plays a more prominent role when your empire is young and growing.
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  #14  
Old November 6th, 2003, 11:06 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Random Events and Balance

Quote:
Originally posted by johan osterman:
quote:
Originally posted by Nagot Gick Fel:
Therefore I'm left with the feeling that luck +3 is less "safe" in Doms 2 than it was in PPP.
It is less safe, with 3 luck and flat turmoil you were totally safe from bad luck in dom 1.
Almost safe.
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  #15  
Old November 7th, 2003, 08:49 AM

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Default Re: Random Events and Balance

care to post the % chance of getting events, related to your number of provinces (maxxed to 3 then)?
and the relative chance of good/bad events too?
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  #16  
Old November 7th, 2003, 12:44 PM

Sammual Sammual is offline
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Default Re: Random Events and Balance

Quote:
Originally posted by Kristoffer O:
I'm not sure if it has been mentioned by Johan, but there are already turn limits on some events. The heroes do not appear before turn 10 (IIRC). Dominion decreasing events do not appear before turn 3 or 5 depending on event (at one time you could die the first turn due to dominion death). There are others as well. 1500 gold is also limited IIRC.

Some of the more destructive events do not have turn limits. This is not always intentional. Feel free to report extreme events and what turn they did appear if you feel that there is a problem. However, there are some events that cannot be restricted in this way unless we are to remake some of the event structre. Most notably on events that can be caused by spells as well as random events.

Events are limited to three events each turn (except heroes) and is linked to the number of provinces you own. Thus luck is not as important if your empire is large, but plays a more prominent role when your empire is young and growing.
I have had the named Heroes join in turns 2 and 3.

Sammual
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  #17  
Old November 7th, 2003, 01:07 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Random Events and Balance

Quote:
Originally posted by Sammual:
quote:
Originally posted by Kristoffer O:
The heroes do not appear before turn 10 (IIRC).
I have had the named Heroes join in turns 2 and 3.
I think Kristoffer had the "wandering heroes" event in mind (ie, Bogus and his comrades).
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  #18  
Old November 7th, 2003, 03:16 PM
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Default Re: Random Events and Balance

Quote:
Originally posted by Pocus:
care to post the % chance of getting events, related to your number of provinces (maxxed to 3 then)?
and the relative chance of good/bad events too?
I don't remember. Sorry

I'll try to find it at a later date. Remind me in a week or so.

As Johan said earlier good/bad is 50%+10% per scale. Thus: luck +3 = 80% good.
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  #19  
Old November 7th, 2003, 04:02 PM

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Default Re: Random Events and Balance

no problem, I will still be there
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