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  #11  
Old November 22nd, 2003, 05:47 PM
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Default Re: .. the game of mutual self-destruction ..

hum yeah it's a war

but it's a war of gods
and god of love is one theme I would like to play someday ...

besides this,
it's also a game balance,
if growth scale isn't significant
then it's better to focus on death/pillaging ...
and things like that

also some gods at least should think of being loved by people,
as we always say all exist in the world ....
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  #12  
Old November 22nd, 2003, 06:20 PM
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Default Re: .. the game of mutual self-destruction ..

Quote:
Originally posted by Arralen:
[*]The AI seems fond of death scale, though it doesn't really understand how to use these strategies .. . It's tedious seeing Jotumheim and Vanheim both using death 1 in the same game, killing themselves off as they could't afford their expensive commanders after some time.
I agree with this... the AI gets plenty of design points. They should always choose growth 0 or greater scales unless they specifically rely on reanimating corpses (e.g. Ermor, Ctis) or are immune/resistant to death scale supply effects (e.g. Ermor, Abysia, Ulm (for using heavy troops)). Not only do death scales weaken the AI in the late game, they also make AI armies starve and die from diseases.

I mean, I agree with a lot of what you said, but the AI scale choices specifically can be addressed easily and do not fundamentally alter the nature of Dominions.

-Cherry
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  #13  
Old November 22nd, 2003, 07:23 PM
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Default Re: .. the game of mutual self-destruction ..

Not Imprint Souls; that results in flagellants/madmen/mad priests above ground, and deep ones beneath the sea.
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  #14  
Old November 22nd, 2003, 08:05 PM
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Default Re: .. the game of mutual self-destruction ..

The Illwinter crew made some comments on this issue in a thread I started a couple months ago. Do a search on "Depopulation".
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