.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old November 26th, 2003, 06:40 AM

Keir Maxwell Keir Maxwell is offline
Sergeant
 
Join Date: Oct 2003
Posts: 363
Thanks: 0
Thanked 0 Times in 0 Posts
Keir Maxwell is on a distinguished road
Default Tuatha Race

The Sidhe are dear to my heart - my central character in Ultima Online was a Sidhe. So I've been keen to get something going with the race and while I'm not convinced I can't do better with Van here goes what I'm playing with right now.
--------------------------
"The Quick or the Dead"

Blue Dragon, Water 9. Dominion 6.
Sloth 1, luck 1, magic 1.
Fortified City.

The key unit is the Daoine Sidhe warriors who work a treat with quikness and a def of 19 when blessed. The Cu Sidhe make good fast build supporting troops when you have extra gold and few resources - use with care though. For archer bait I use the starting troops plus build more axemen when needed

For early commanders I use my initial Castallien as my prophet and Sidhe Champions and monks. I tried Sidhe Lords but didn't feel I could justify the extra cost.

The Blue Dragon researches up to alteration 2 for quikness and then heads off to help the expansion. Might be better sometimes to head straight out but its seems tidier to get quickness first.

Difficult to get a good feel for the expansion rate as I'm still getting the hang of minimising casualties and what exactly you have to be afraid of. You can beat some normally hard to beat provinces but are vunerable to high attack troops and Xbow. My cleanest expansion saw me well ahead of the +1 province per turn by the 10th turn (indies 5) but with a pitiful gold income due to starting in the wastes at the bottom of the Aran map. As a consequence I didn't have enough gold to buy defenses to discourage the AI from attacking and got lured into an early war.

Overall the race looks fairly promising though the troops require great care early and the right magic support later to get the best out of them - anti-archery is important and the race has rthe right paths. A race than can get a decent start, has access to air magic, and has magic scale +1 can't be all bad.

One alternative is to run sloth2, order1, and make more use of the Cu Sidhe.

Cheers

Keir

[ November 26, 2003, 04:41: Message edited by: Keir Maxwell ]
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.