Christmas Wish List of Features! Dear Kriss Kringle ;)
Dear Illwinter and Friends,
I would hope during the season of forgiveness and understanding we could put aside whatever grudges or misunderstandings we have had in the past and give you, a clear list of Features that we, the players, would like to see and hopefully implemented in the (hopefully) near future. By no means is this a rant or slap in the face of the incredible game you have already given us, but a clear definintion of what we feel would improve the game.
Yes we do understand that some of these may or may not be possible for our circumstances; but we the player base would like you to know clearly what we would like.
Some of these you may recognize from another thread; but I felt that thread too abrasive and accusatory and any feedback of inability to do any of the following is appreciated.
Also if you have a Wish List of the player base, please inform us so we might know what we can do to help with anything you may feel we could give input for.
For me; personally.
• Darker colours/textures in unit displays [to make sprites easier to see/look better]
• Alignment of stats in unit info screens [i.e. in a column]
• End/quit/save/host button remake [so that 'end turn' takes you directly to next turn]
• Line between commanders and regular units in recruitment screen
• Titles in recruitment screen for unit section and commander section
• More details on exactly what different effects mean (e.g. exact benefits of mountain/forest/swamp survival, etc.)
• When selecting commander from F1 screen, have the commander be highlighted when it jumps to him
• Message in top left when Commander is killed in battle
• Show undead and magic leadership in unit info screen (e.g. 25/0/10)
• Link from nation overview (F1) to recruitment screen in each province
• Show resource usage in nation overview [so that you can see at a glance which provinces aren't being used to their full potential]
• Warning colours in nation overview (e.g. red for supply usage when higher than supply availability, etc.)
• Allow finer adjustment of map richness levels
• Add "Cast Monthly Ritual" to commander orders list
• Battle results (i.e. list of casualties) when storming a Castle
• Research point 'lock' for schools of magic
• Ability to rename commanders, or at least add epithets
• Ability to close screens without having to scroll down or press ESC (e.g. Windows-style [x] or 'Exit' button below instead of at the end of scroll-lists)
• Names of units in addition to icons in recruitment/deployment screens
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander in main screen gives you list of troops under his command
• Build queue for commanders (even though there is only one recruitable per month)
• Build queue doesn't charge you for units which won't be built that turn
• Ability to enter new subscreen (F1, recruitment, etc.) without ESCaping out of the current one
• Ability to toggle on/off battle grid in squad positioning screen
• Ability to scroll lists with arrow keys instead of mouse
• Expanded gem-transfer screen to include all commanders within the province or if unable to do that; create a "Put all Gems in Labratory" hotkey akin to "Z" for Blood Slaves.
• Increased battle replay functionality (various speeds, etc.)
• Ability to store more than one god for each nation
• Items/Gems visible for Commander Selection screen.
• Enabling/disabling spells [being able to indicate which spells your mage should pick from]
• Archer friendly unit behaviors.
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