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January 2nd, 2004, 05:45 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Thanked 2 Times in 2 Posts
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Re: Feature Request
What about the Cat Charm?
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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January 2nd, 2004, 06:02 PM
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Private
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Join Date: Dec 2003
Posts: 18
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Re: Feature Request
I'd like some sort of a way to see which of your troops have battle afflictions in the army setup without having to click on individual troops.
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January 2nd, 2004, 06:07 PM
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Second Lieutenant
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Join Date: Nov 2003
Location: houston TX
Posts: 493
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Re: Feature Request
Quote:
Originally posted by Hana:
I'd like some sort of a way to see which of your troops have battle afflictions in the army setup without having to click on individual troops.
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type "w" while selecting a troop. it will highlight all afflicted units (plus this initial selectee, which is an unfortunate artifact of the interface)
Rabe
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January 2nd, 2004, 06:44 PM
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Captain
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Join Date: Aug 2003
Posts: 883
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Thanked 13 Times in 5 Posts
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Re: Feature Request
Quote:
Originally posted by Teraswaerto:
What about the Cat Charm?
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It works the reverse way, decreasing the chance of succesfull seduction.
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January 3rd, 2004, 02:28 AM
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Captain
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Join Date: May 2001
Location: Nairobi, Kenya
Posts: 901
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Re: Feature Request
The trick I use for looking for lost scouts and mages wandering around doing searches is F1. You can scroll down the list looking for people who are hiding, which is a good sign they are not doing anything constructive.
I do agree, a save game feature, in game, would be nice. Copying the save game folder and saving it in another directory works, but it could be smoother. As Lord Hammer points out, losing many hours is rough.
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January 3rd, 2004, 02:45 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Feature Request
You can create a quickie to make backups. In Windows for example it would be a .bat file. That way you can alt-esc and click it to copy your game to a backup directory. I think someone whipped all that up and made it downloadable for Dom1. Should work just the same for Dom2.
In fact, now that I think of it, you could set it up so that the icon for Dom2 makes a backup whenever you go into the game. Or on the way out. That wouldnt do it between each turn but it would....
OK wait. There is a --postexec switch. So actually you could set the game to make a backup every turn. Someone would have to test that. I thought the -q switch on the command line would skip the host button but it didnt (too bad, that would have been the easiest).
[ January 02, 2004, 12:46: Message edited by: Gandalf Parker ]
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 3rd, 2004, 02:50 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Feature Request
Quote:
Originally posted by SurvivalistMerc:
I second the motion that there be an easy way to see what nations have declared war on you.
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Actually Im not as interested in who has declared war on me as I am in who has declared war on someone else. They announce globally who their prophet is (which sometimes I wish didnt happen since it can give away my theme too early) but they dont worldwide announce their war declarations. In both MP and Solo play it would be very useful to see who is fighting who but I guess thats what scouts are for.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 3rd, 2004, 06:23 AM
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Corporal
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Join Date: Dec 2003
Posts: 79
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Re: Feature Request
Forgive me if this was mentioned before, but the backwards forums here confuse my tiny brain. Especially when they span 2+ pages. Why in the hell are the Messages listed backwards? I have asked before but...its the only forum I have ever seen like this, and I hit a ton of message Boards. Its like state sponsored top posting. Anyway...
What I would REALLY like to see is a way to give commanders/armies move orders that span multiple turns. Having to track them down and click 1 province per turn is tedious and I sometimes forget to move everyone I want to late in the game when stuff starts getting crowded.
olaf
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January 3rd, 2004, 05:06 PM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
Posts: 2,487
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Re: Feature Request
Try using the F1 key/Province Overview screen to track down your commanders. You can also use the next/previous commander hotkeys to help.
As for myself, the game changes so fast that I can't imagine being able to depend on a queue, save perhaps for the monthly ritual type things that are already in place. (Hit SHIFT-M when hovering the pointer over a mage to get him to cast the same spell every month until he receives new orders.)
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January 3rd, 2004, 09:32 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
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Re: Feature Request
It might be interesting to have a "no witnesses" rule -- if an attacking army gets completely wiped out, with no witnesses (e.g. via Astral Probes, stealthy units who remained hidden, battlefield in dominion and it's Arco) -- the attacker doesn't get a battle replay or info on the enemy force.  I'd suggest the same for defenders as well, except that it's possible that the civvies in the province might get word out to their former liege.
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