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  #11  
Old January 20th, 2004, 11:51 PM

Jasper Jasper is offline
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Default Re: Abysian Yes, Black Forest No

Quote:
Originally posted by Kristoffer O:
The fortune tellers each have something like 5% chance of eliminating a bad event. Nothing like the 75% of the great seer of the deeps or 15% of the norns.
Are multiple fortune tellers cumulative? Or does one give maximum coverage?
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  #12  
Old January 20th, 2004, 11:59 PM

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Default Re: Abysian Yes, Black Forest No

Quote:
Originally posted by Kristoffer O:
The fortune tellers each have something like 5% chance of eliminating a bad event. Nothing like the 75% of the great seer of the deeps or 15% of the norns.
This is good to know.

I was wondering would it be possible to add icons for those and many other similar things the way pillage bonus, siege bonus and affliction healing was added in this patch? It would be awsome to have the data readily displayed instead of guessing at what the description text really meant.
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  #13  
Old January 21st, 2004, 12:16 AM
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Default Re: Abysian Yes, Black Forest No

Quote:
Originally posted by Raz 24:
I love Black forest

But how much does a death 1 scale kill of population in each turn?
Who cares, they're just dumb peasants.
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  #14  
Old January 21st, 2004, 12:38 AM
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Default Re: Abysian Yes, Black Forest No

Quote:
Originally posted by HJ:
I was wondering would it be possible to add icons for those and many other similar things the way pillage bonus, siege bonus and affliction healing was added in this patch? It would be awsome to have the data readily displayed instead of guessing at what the description text really meant.
Rather easy. It is mostly a matter of me making some sprites. The coding is simple enough to let me do it. Sailing and inquisition are other such traits I intend to make accessible. Problem is I spend too much time answering your Posts
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  #15  
Old January 21st, 2004, 12:41 AM
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Default Re: Abysian Yes, Black Forest No

Quote:
Originally posted by Jasper:
Are multiple fortune tellers cumulative? Or does one give maximum coverage?
I do believe they have additional effect, but I'm not sure if they have one X*5% chance or X number of 5% chances.
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  #16  
Old January 21st, 2004, 12:46 AM

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Default Re: Abysian Yes, Black Forest No

POST LESS, MAKE SPRITES MORE!

You could just use the pocket ship symbol as the 'sailing' symbol for ease of use.
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  #17  
Old January 21st, 2004, 12:52 AM
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Default Re: Abysian Yes, Black Forest No

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by HJ:
I was wondering would it be possible to add icons for those and many other similar things the way pillage bonus, siege bonus and affliction healing was added in this patch? It would be awsome to have the data readily displayed instead of guessing at what the description text really meant.
Rather easy. It is mostly a matter of me making some sprites. The coding is simple enough to let me do it. Sailing and inquisition are other such traits I intend to make accessible. Problem is I spend too much time answering your Posts
How about special leader commands? For example, "Spy" (instill unrest and better scouting info) and "Assassinate" could definitely use icons - they confuse a lot of people who are unsure which stealth units do what. "Heal Troops" (along with the heal %), "Summon Allies" (automatic or ordered) would be helpful too. I built a lab in a witch province once because the description indicated they have healing powers... but it turns out that they don't have a "Heal" command

A few other useful iconizable stats are "Produces Supplies", "Poison Cloud", "Disease Cloud", "Animal", "Shape Shifter", "Animal Awe", "Poison Spikes", "Castle Defense Bonus", and "Patrol Bonus".

-Cherry

P.S.

and "Newbies, don't build this unit because it will only confuse you."

[ January 20, 2004, 22:53: Message edited by: Saber Cherry ]
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  #18  
Old January 21st, 2004, 02:09 AM
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Default Re: Abysian Yes, Black Forest No

Shame on you! Now you've had me making sprites in the middle of the night. Five hours of sleep, but not too difficult students tomorrow.

You got inquisition, sailing, castle defence, animal, forging, and supplies.

Good night
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  #19  
Old January 21st, 2004, 02:14 AM

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Default Re: Abysian Yes, Black Forest No

You know... I know why Saber Cherry of all people, whose work with categorizing is so useful for modders and scenario builders, would want all of these powers listed and marked. I have to say I disagree, though. Call me crazy, but I thought it was darned cool when I first started playing the game that I had to read the flavor text of the units, because you could never REALLY be sure what was there for looks and what was describing an actual power!
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  #20  
Old January 21st, 2004, 02:20 AM
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Default Re: Abysian Yes, Black Forest No

There is something to that. I quite enjoy the "not knowing" aspect too, which is why I don't go reading and memorizing most of the spreadsheets fans have made. It's nice not knowing what's out there, because it makes it more unique when new things are found, and with so much stuff, new things are constantly being found, even after months and months of play.

There is an interesting tension between the intrigue of wondering how things work, and curiosity.

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