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  #11  
Old January 27th, 2004, 07:46 PM

Master Shake Master Shake is offline
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Default Re: "Unrest" Discussion

Quote:
"If there is a spy causing unrest in your province, how would you know? Can you attempt to search them out, or do you have to just deal with it?"

If a spy causes unrest, you will get a message about it. Something like, "Unrest is increasing in Hubbarton. This could be the work of enemy spies." Your response can be one of many:

1. Ignore it. If the province is not used for unit production, there is little affect of unrest of 100 or so.

2. Boost up province defense. Defense above 10 (I think) will give you a chance of uncovering many hidden units (although some, like Glamour units, are harder to find than others).

3. Send units to Patrol the province. This will reduce unrest, although it costs you population.

4. Lower taxes below 100.
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  #12  
Old January 27th, 2004, 08:23 PM
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diamondspider diamondspider is offline
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Default Re: "Unrest" Discussion

I just started a new game and one of the provinces right by my starting castle had some strange energies in it.

The unrest started at about 90 and skyrocketed to 200 in only about 6 turns. My patrolling wasn't even helping.

I couldn't find what was there, but, wow, I had no idea the effect of a hidden site could cause that much unrest.

Must have been a gate to hell

P.S. between that problem and being pushed up against the sea, I lost by turn 30

[ January 27, 2004, 18:26: Message edited by: diamondspider ]
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  #13  
Old January 27th, 2004, 10:07 PM

Coffeedragon Coffeedragon is offline
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Default Re: "Unrest" Discussion

One thing that bothers me -from a realism viewpoint- is that Unrest never wins. Why can´t 30 Brigands kill a Forester?

I find Unrest pretty tame, actually.
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