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February 7th, 2004, 06:10 PM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
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Re: How the heck . . .
Yes, also commonly referred to as "Molech" or "Molekh", but you weren't supposed to demystify it.
Here's an interesting AD&D read on Moloch:
Moloch: A devil for all campaigns
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February 7th, 2004, 06:46 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: How the heck . . .
Quote:
Originally posted by Targa:
Yes, also commonly referred to as "Molech" or "Molekh", but you weren't supposed to demystify it.
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How can he avoid his real job kicking in?
"Teacher: religion/social sciences "
[ February 07, 2004, 16:47: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 9th, 2004, 12:48 AM
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Corporal
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Join Date: Jan 2004
Location: Kennesaw, GA
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Re: How the heck . . .
I have Nethack on my PDA. It's great, but the Zangband variant of Angband seems the best to me . . .
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February 9th, 2004, 06:45 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: How the heck . . .
You can't attract house-keeper-succubi by kicking on sinks in Zangband! Or tin a troll, or fight a tooth-marked troll (toothmarks from your attempt to devour him before he regenerates back to life)
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February 9th, 2004, 07:12 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
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Re: How the heck . . .
Quote:
Originally posted by Kristoffer O:
You can't attract house-keeper-succubi by kicking on sinks in Zangband! Or tin a troll, or fight a tooth-marked troll (toothmarks from your attempt to devour him before he regenerates back to life)
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LOL!!
It begins in this forum now... the debate as to which roguelike is dominant... Don't knock Zangband too much though it has enough wierdness in it to keep most people happy. My personal fav is Eyangband, with OAngband a close second, though for pure insanty (of options that is) TOME has got everything beat by such a huge margin that it isn't even close. TOME is the Dominions of the *bands
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February 10th, 2004, 03:37 AM
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Corporal
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Join Date: Jan 2004
Location: Kennesaw, GA
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Re: How the heck . . .
Quote:
Originally posted by Kristoffer O:
You can't attract house-keeper-succubi by kicking on sinks in Zangband! Or tin a troll, or fight a tooth-marked troll (toothmarks from your attempt to devour him before he regenerates back to life)
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But you can't, in Nethack, be a Yeek. How could you possibly play a Rogue like game after having the option to play a Yeek, or fighting the Disembodied Hand that Strangled People?
Besides, Zangband and even moreso Angband are much more accessible to the average gamer.
And I play and prefer Zangband. That immediately makes it better. You see, I've learned a lot about how to argue from these internet forum things.
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February 10th, 2004, 03:46 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: How the heck . . .
[conversation slowing down] [time to throw a rock into the pond]
Personally I gave up nethacks for MUDs
[ February 10, 2004, 01:47: Message edited by: Gandalf Parker ]
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 10th, 2004, 03:59 AM
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Corporal
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Re: How the heck . . .
MUDs?
[ February 10, 2004, 02:00: Message edited by: moodgiesanta ]
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February 10th, 2004, 04:25 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
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Re: How the heck . . .
Quote:
Originally posted by moodgiesanta:
MUDs?
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Multi-User Dungeons. Text based hack-n-slash. Lots of zones you go into, some with puzzles, some just with monsters, lots of people grouping together. Kindof like IRC with with a game attached. Anyone can get the code, anyone can increase it, anyone can run one, thousands are Online. Alot of game developers, especially for the Online worlds that are popular now, started with muds.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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February 10th, 2004, 04:29 AM
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Sergeant
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Join Date: Jan 2004
Location: Moloch\'s Pit of Fiendish Delights
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Re: How the heck . . .
Yours didn't seem to have much activity when I created a char there a couple of days ago, Gandalf. Personally, I prefer SMAUG-based MUDs.
Edit: Medievia is also a very interesting variant. Having its roots in MUDs, but being very far advanced and making use of "text graphics".
[ February 10, 2004, 03:10: Message edited by: Targa ]
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