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  #1  
Old February 7th, 2001, 10:36 PM

Nyx Nyx is offline
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Default Interview With Aaron Hall

Thought you'd all be interested to see this one: http://www.twingalaxies.com/cgi-perl...w_aaronhall.pl It's a good read, he had a lot of interesting things to say about Space Empires and game design. Some teasers for SE5 are included as well. Enjoy.

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  #2  
Old February 8th, 2001, 01:03 AM
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Default Re: Interview With Aaron Hall

A very nice and interesting interview. Good questions, good answers.
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Old February 8th, 2001, 01:22 AM
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Default Re: Interview With Aaron Hall

QUOTE:
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AH: There are a ton of items on our wish list. Real-time rendered 3D graphics for ships, tactical ground combat, completely script-driven AI, orbiting planets, animated graphics, voice-overs for the races, random quests and plot lines, more detailed external events, real-time tactical space combat, those sorts of things.
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Yes, nice interview but it's the "real-time tactical space combat" in that Last sentence there that makes me shudder. Any other game I've tried with this feature was just awful to play. Anyone else feel this way or is it just me?
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Old February 8th, 2001, 01:30 AM

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Default Re: Interview With Aaron Hall

Maybe it'll be in the future persistant, massively multiplayer game they're working on. You'll have your leaders (us) making the strategic decisions, and sending off our teammates to fight our battles in real-time space combat. I can just see it... "You lost your battleship doing WHAT? That's it, I'm bumping you down to escort, go patrol the perimeter!"

-Drake
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Old February 8th, 2001, 01:46 AM
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Default Re: Interview With Aaron Hall

Nyx,

Is it too late to get in that tourny?

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Old February 8th, 2001, 02:00 AM
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Default Re: Interview With Aaron Hall

Actually Drake, that's only way real-time would really work worth spit. One man, one ship. Otherwise it quickly becomes a jumble of incoherence as one person tries in a futile fashion to simulate the tactical thought of many in real-time battle. No way, no how. Boy, do I ever hate that click-fest stuff (can you tell?).

FPS games like Unreal Tournament and the Quakes I love, on the other hand. Real-time they are but it's just you making the decisions for you.
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