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  #11  
Old February 24th, 2004, 10:17 PM
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Argitoth Argitoth is offline
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Default Re: Modding questions for those who mod.

Thank you everyone for answering my questions. I might come back with more questions after I have studied how to edit .map files.
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  #12  
Old February 28th, 2004, 10:00 AM
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Default Re: Modding questions for those who mod.

#additem "[item name]": Gives a mage item to active commander

What do I do to add gems?

[ February 28, 2004, 08:38: Message edited by: Argitoth ]
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  #13  
Old February 28th, 2004, 05:01 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Modding questions for those who mod.

I havent found anything for that. Some units tend to be created with large amounts of gems, especially if you give them a "#randomequip 4"
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  #14  
Old February 28th, 2004, 06:16 PM
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Default Re: Modding questions for those who mod.

well i don't really need it. I setup the game to generate over 100 gems/pearl/blood each turn.
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