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  #11  
Old March 2nd, 2004, 10:34 PM
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Ragnarok-X Ragnarok-X is offline
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Default Re: The Behemoth

same over here, i actually never dared to summon a behemoth, mainly because i dont like loosing Demiliches or powered lamias ^^
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  #12  
Old March 2nd, 2004, 10:37 PM
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Default Re: The Behemoth

Oh, give 'em a whirl. They're fun, and are good targets for boosting spells like Mass Flight , although the cost adds up quickly.
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  #13  
Old March 3rd, 2004, 06:21 AM

RonnyRoy RonnyRoy is offline
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Default Re: The Behemoth

Im joining the club. Very very poor wording
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  #14  
Old March 3rd, 2004, 06:31 AM

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Default Re: The Behemoth

If it didn't make you summon it, it may not have been poor wording at all. If it had such an impact as you to not summon it because the flavor text says it uses a dead mage to power the Behemoth, it just means to me that they did a very decent job of flavoring that particular unit.
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  #15  
Old March 3rd, 2004, 11:57 AM
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Default Re: The Behemoth

Well thanks for clearing me up. Looks like I wasnt the only one.

Oh btw Zen: I didnt understand your Last post here, what did you mean?
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  #16  
Old March 3rd, 2004, 05:35 PM

mivayan mivayan is offline
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Default Re: The Behemoth

Quote:
If it had such an impact as you to not summon it because the flavor text says it uses a dead mage to power the Behemoth, it just means to me that they did a very decent job of flavoring that particular unit.
Here is how I read the description: "bla bla reanimate dead elephant bla bla bla high magic resistance. As all of the mage's energies are used in controlling and preserving the beast, he or she is unable to cast spells".

This made me think that my mage would be unable to do anything usefull for as long as the behemoth lived, which seemed almost reasonable considering how impressive an undead elephant might be. It was not untill I read the description 10 times that I realized that a dead mage was reanimated as well to controll it, and that the reanimated mage was the one not casting spells.
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  #17  
Old March 3rd, 2004, 05:39 PM
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Default Re: The Behemoth

i think he meant that the devs did a quite good job, because its actually THIS deep that you dare not to cast certain spells ^^

[ March 03, 2004, 15:45: Message edited by: Ragnarok-X ]
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  #18  
Old March 3rd, 2004, 09:14 PM

Aikamun Aikamun is offline
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Default Re: The Behemoth

I think the spell description is poor. I have also ignored the spell. It does not say a mage is also summoned to control the behemoth. I had no doubt the casting mage would be unable to cast other spells, because he was stuck in a "heal behemoth" link.

So many nuances in this game to become knowledgeable. Why cause additional confusion with the current spell description?

Aikamun

[ March 03, 2004, 19:39: Message edited by: Aikamun ]
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  #19  
Old March 3rd, 2004, 09:44 PM

E. Albright E. Albright is offline
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Default Re: The Behemoth

Well, um, I never fell into this line of reasoning because all the other summons behaved in a similar fashion. It's difficult (for me) to believe that a fairly low-level summon would merit the addition of complex, non-standard behavior...
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  #20  
Old March 3rd, 2004, 09:45 PM

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Default Re: The Behemoth

"With this enchantment, the necromancer (you) has mastered a dark ritual enabling him to reanimate the largest of all animals. The former elephant is preserved in a state of perpetual decay by a revenant mage (not you) who constantly fuels the Behemoth with energies from the Underworld. The most important part of the reanimation ritual is the binding of the mage's (not necromancers) spirit to the Behemoth. This direct spiritual control of the Behemoth gives it high magical resistance. As all of the mage's energies are used in controlling and preserving the beast, he or she is unable to cast spells."

Seems pretty simple if you take a minute to read it instead of just picking out key words like "mage"
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