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March 3rd, 2004, 06:55 AM
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Corporal
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Join Date: May 2001
Location: Oxon Hill, Md. USA
Posts: 91
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Re: Use for R\'lyeh void summons ?
Vile Thing
You make my heart sing
You make everything SPOOKY
Vile Thing
Vile Thing
I think I fear you
But I gotta know for sure ...
Sorry, one too many trips to the Void Gate,
V'ger gone
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March 3rd, 2004, 07:12 AM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: Use for R\'lyeh void summons ?
Quote:
Originally posted by Vger:
Sorry, one too many trips to the Void Gate
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The ultimate acid trip ...
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March 3rd, 2004, 07:39 AM
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Major General
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Re: Use for R\'lyeh void summons ?
Uh, oh. It looks like Vger's been feebleminded. No more Void Gate for him.
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March 3rd, 2004, 07:39 PM
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Corporal
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Join Date: Jan 2004
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Re: Use for R\'lyeh void summons ?
Given that Starspwn have only a 5% chance of feebelmindedness, it's not a bad deal. Once their summoning skill increases, they really start pulling in the good spawns.
What's more likely and dangerous than the feeblemindedness is the outright attacks on your summoner. What you can do is assign the immobile summons to act as bodyguards for the summoner. If the summoner gets attacked, the "Guard Commander" units defend. I also like to slap a anti-magic amulet on my summoner, because the biggest threat is from Mind Burn attacks. My Starspawn beat a Vastness once in one-on-one combat.
[ March 03, 2004, 17:39: Message edited by: Master Shake ]
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March 3rd, 2004, 08:17 PM
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Corporal
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Join Date: Feb 2004
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Re: Use for R\'lyeh void summons ?
Quote:
Originally posted by Master Shake:
What's more likely and dangerous than the feeblemindedness is the outright attacks on your summoner. What you can do is assign the immobile summons to act as bodyguards for the summoner.
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I generally use Crab Hybrids until I get useful void creatures.
EDIT: Another tip is to add a Ring of Warning so you can have 10 bodyguards.
[ March 03, 2004, 18:17: Message edited by: Zurai ]
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March 3rd, 2004, 09:04 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: Use for R\'lyeh void summons ?
huh, the usual starspawn has a chance of 5% to get feebleminded ? You must be wrong, thats TOTALLY out of way. That would mean each starspawn could get 20 summon tries in average, thats DEFINITLY not how it is right now.
Even the Stargazer himself has a bigger chance, im almost 100% sure.
Edit: Major typo
[ March 03, 2004, 19:06: Message edited by: Ragnarok-X ]
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March 3rd, 2004, 09:06 PM
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Re: Use for R\'lyeh void summons ?
I believe it's 5% for the Priest Starspawn (may be 10%) and 2% for the Stargazer.
[ March 03, 2004, 19:06: Message edited by: Zen ]
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March 3rd, 2004, 09:08 PM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: Use for R\'lyeh void summons ?
uh Zen has spoken. I have to admit Zen is well known and really into the game, he is right most times.
Anyway, i tried 2 games with luck 3 to the Stargazer and both time he got feebleminded after 4 Summon tries (3 were succesfull), so he even got the summoning 3 skill .
5 % ?
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March 3rd, 2004, 09:10 PM
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Major General
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Re: Use for R\'lyeh void summons ?
Quote:
Originally posted by Zen:
I believe it's 5% for the Priest Starspawn and 2% for the Stargazer.
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Correct.
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March 3rd, 2004, 09:14 PM
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General
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Join Date: Nov 2000
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Re: Use for R\'lyeh void summons ?
Quote:
Originally posted by Ragnarok-X:
huh, the usual starspawn has a chance of 5% to get feebleminded ? You must be wrong, thats TOTALLY out of way. That would mean each starspawn could get 20 summon tries in average, thats DEFINITLY not how it is right now.
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It's 5% per turn spent summoning I believe, not 5% per summoning event.
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