.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #11  
Old March 24th, 2004, 09:59 AM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: Most Efficient Researcher

It seriously depends on your Magic/Drain scale...
The more the scale is "magic", the more the weak 1-path mages are good researchers... With a Drain scale you need better ones.
The national paths also play a role, with Air, Fire and Death having good research boosters.
AFAIK with limited -1/+1 scales the usual winning couple should be Sages (due to bonus) and Appr Theurg (sacred).With Drain scales Ulm Smiths are obvisouly fine, more so when given Fire lanterns.
Spectral mages are also quite good : no upkeep, access to death (Skull mentor).
Reply With Quote
  #12  
Old March 24th, 2004, 12:03 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Most Efficient Researcher

IIRC, the base RP of a Sage is 7, for a cost of 80 Gold.

The Daughter of Avalon has only 5 RP in a neutral dominion, for the same base cost, but since she's Sacred, she only costs half the upkeep.

It takes Drain 3 for two Daughters to have the same research potential as a single Sage, otherwise they are always higher. So, unless you're doing your research in a Drain 3 environment, Daughters of Avalon are always better in the long run (for research) than Sages. Plus, 2 Daughters will eventually get experienced and get a +1RP each, while the Sage will get a single point.

Of course, Daughters are capital-only, but in my book, anything that makes Sages uninteresting for research is a good buy (but that may be biased by the nations I usually play).

The Vaetti Hag of Jotunheim (55 Gold, not capital-only for 4 RP in a neutral environment) is also a good researcher; she will have a slightly better RP-to-cost ratio, since 7/80 is slightly less than 5/55, as soon as you're not in a Drain environment.

(I hope I don't have my numbers wrong...)

It would be nice to have a chart that lists, for each Nation/theme and each possible Magic/Drain scale, the best RP-to-cost mage available. Of course, you'd have to balance this against the upkeep-free undead (mostly, take initial costs into account)...
Reply With Quote
  #13  
Old March 24th, 2004, 01:21 PM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: Most Efficient Researcher

A contender for best researcher has to be the Arcoscephale Golden Era philosopher, with 5 research for 50 gold. They've not got any magic, however, so they're useless for anything else.

Note that sages are worth buying even for a maximum drain Ulm. 4 research for 80 gold is considerably better than 5 research for 140 gold.
Reply With Quote
  #14  
Old March 24th, 2004, 05:34 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Most Efficient Researcher

For me its definitly Sages. ^^ Forge a couple of Skull Mentors (?) and there u go.
Reply With Quote
  #15  
Old March 24th, 2004, 05:59 PM
Torvak's Avatar

Torvak Torvak is offline
Corporal
 
Join Date: Jan 2004
Posts: 151
Thanks: 0
Thanked 0 Times in 0 Posts
Torvak is on a distinguished road
Default Re: Most Efficient Researcher

Quote:
Originally posted by Ragnarok-X:
For me its definitly Sages. ^^ Forge a couple of Skull Mentors (?) and there u go.
If you have access to sages there is no reason to use skull mentors. They are better off with gem generators.
__________________
World Map
Reply With Quote
  #16  
Old March 24th, 2004, 08:56 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Most Efficient Researcher

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by PhilD:
Hmm, Master Smiths should have 6 RP, since they have 1 Fire and 2 Earth.
Neither Fire nor Earth magic give research bonuses as far as I know. Master Smiths are worth 5 RP just like any other standard 3? mage in Drain 0.
I always assumed the RP of a mage was the sum of its Magic paths, plus a fixed amount (assumed to be 3), with a few having a special bonus. What's the formula?
Reply With Quote
  #17  
Old March 24th, 2004, 09:17 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Most Efficient Researcher

Quote:
Originally posted by PhilD:
I always assumed the RP of a mage was the sum of its Magic paths, plus a fixed amount (assumed to be 3), with a few having a special bonus. What's the formula?
Make that 3 a 2.

Add:
+4 for Sages and Adepts of the Metal Orders (except the Iron ones who get no bonus - bug?).
+5 for Wizards.
+6 for Lore Masters.
+8 for the Great Sage pretender.
-2 for Witch Doctors

Adjust for Magic/Drain, except Ulm Smiths count Drain +X as zero.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #18  
Old March 24th, 2004, 10:21 PM
LintMan's Avatar

LintMan LintMan is offline
Sergeant
 
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
LintMan is on a distinguished road
Default Re: Most Efficient Researcher

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by PhilD:
I always assumed the RP of a mage was the sum of its Magic paths, plus a fixed amount (assumed to be 3), with a few having a special bonus. What's the formula?
Make that 3 a 2.

Add:
+4 for Sages and Adepts of the Metal Orders (except the Iron ones who get no bonus - bug?).
+5 for Wizards.
+6 for Lore Masters.
+8 for the Great Sage pretender.
-2 for Witch Doctors

Adjust for Magic/Drain, except Ulm Smiths count Drain +X as zero.

Hmmm. The Vaetti Hag has 1 ? for magic path, and 4RP. I think the revenant has 1D, and also 4RP, but am not sure about that. Maybe 4RP is the minimum (in a neutral environment)?

Quote:
Originally posted by Torvak:
If you have access to sages there is no reason to use skull mentors. They are better off with gem generators.
Wow - Do you really forge that many gem generators that you don't have enough slots to spare for research items? It seemed to me that all the research bonus items are essentially upkeep-free research (the best kind!). One skull mentor or lightless lantern works out as a lot cheaper than a sage, in the long run, IMHO.

-LintMan
Reply With Quote
  #19  
Old March 24th, 2004, 10:36 PM
Nagot Gick Fel's Avatar

Nagot Gick Fel Nagot Gick Fel is offline
Major
 
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
Nagot Gick Fel is on a distinguished road
Default Re: Most Efficient Researcher

Quote:
Originally posted by LintMan:
Hmmm. The Vaetti Hag has 1 ? for magic path, and 4RP. I think the revenant has 1D, and also 4RP, but am not sure about that. Maybe 4RP is the minimum (in a neutral environment)?
When I check the Hag in the recruitment screen I can read "Research ability: 3". Either your Hag has +1 due to experience, or she's in a magic+1 dominion.
__________________
God does not play dice, He plays Dominions Albert von Ulm
Reply With Quote
  #20  
Old March 24th, 2004, 10:45 PM
LintMan's Avatar

LintMan LintMan is offline
Sergeant
 
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
LintMan is on a distinguished road
Default Re: Most Efficient Researcher

Quote:
Originally posted by Nagot Gick Fel:
quote:
Originally posted by LintMan:
Hmmm. The Vaetti Hag has 1 ? for magic path, and 4RP. I think the revenant has 1D, and also 4RP, but am not sure about that. Maybe 4RP is the minimum (in a neutral environment)?
When I check the Hag in the recruitment screen I can read "Research ability: 3". Either your Hag has +1 due to experience, or she's in a magic+1 dominion.
Whoops - I was probably an exp bonus. I can't check it right now; I was relying on my memory, which matched PhilD's post below saying the Hags have 4RP.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:22 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.