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  #11  
Old March 26th, 2004, 10:55 AM
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Default Re: Problem with World War Scenario

Whatever your problem is it isn't the scenario. Like i said i almost exclusivly play it and most of the time with Ermor:AE and Arcos. With the worldwar scenario you just need to set the nation which is human controlled and leave the others off and it will create them anyways.

[ March 26, 2004, 09:03: Message edited by: Torvak ]
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  #12  
Old March 26th, 2004, 03:08 PM
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Default Re: Problem with World War Scenario

I'll see if I can find a solution.

If not, I suppose I'm going to have to reinstall Dom-2 then, unless I find some other cause for this problem.

One more question: Most people here have gone through the routine of patching Dom-2 multiple times as new patches have come out, but I went straight to v2.08. Could that cause some anomalous behavior?

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  #13  
Old March 26th, 2004, 08:29 PM
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Default Re: Problem with World War Scenario

Never mind. Problem solved by the usual uninstall/reinstall routine, and all's well and fine now. Apparently something or other got screwed up at some point or another when I first installed Dom2 (the game itself, the patch, or perhgaps even the maps when I put them in the Maps folder, I have no idea which).

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  #14  
Old March 26th, 2004, 08:49 PM
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Default Re: Problem with World War Scenario

Quote:
Originally posted by Kristoffer O:
If you run the Warld War scenarion you can't change nbr of starting provinces. They are set by the sceanario.
Actually, you can - I tested this as possibly the source of Edi's problem. I specified the World War scenario, and when the scenario settings dialog came up, I asked for 5 starting provinces. What I got was 8 starting provinces - though I am unable to explain why it wasn't 10 - unless what the program did was give me 5 more provinces near my home castle, which I think would normally be a 3 province territory.
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  #15  
Old March 27th, 2004, 10:21 AM
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Default Re: Problem with World War Scenario

Aha.
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  #16  
Old March 27th, 2004, 09:42 PM
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Default Re: Problem with World War Scenario

I suppose that if you specify additional starting provinces in a specstart province scenario, you get the special start provinces plus [specified # - 1 (which is covered by the special start)].

Anyway, my trouble was with a corrupt install, corrupt patch install or the maps, because I had some kind of weirdness when unzipping them. Reinstalling the game on a different partition solved all problems, and I'm now a very happy camper.

Edi
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  #17  
Old March 27th, 2004, 10:06 PM

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Default Re: Problem with World War Scenario

Quote:
Originally posted by Truper:
quote:
Originally posted by Kristoffer O:
If you run the Warld War scenarion you can't change nbr of starting provinces. They are set by the sceanario.
Actually, you can - I tested this as possibly the source of Edi's problem. I specified the World War scenario, and when the scenario settings dialog came up, I asked for 5 starting provinces. What I got was 8 starting provinces - though I am unable to explain why it wasn't 10 - unless what the program did was give me 5 more provinces near my home castle, which I think would normally be a 3 province territory.
Then you were likely not playing the World War Scenario (marked with the yellow pretender splash) - as you do not get a scenario settings dialog - but the World War map.

Unless somebody has messed up in a later Version of the world war scenario than I am using, that is.

The situation you describe arises if you take a scenario file (such as worldwar.map) with province allocations &etc and remove the #scenario command. Then it does not count as a scenario when you start it and you get the settings popup - and you play with the settings chosen in the popup with only those also defined in the scenario overwritten by scenario defines. (E.g. if the file says independents 9, it will override your choice. Another example, If you choose 5 starting provinces - you will get 5 random starting provinces AND then those defined in the scenario, which may overlap &etc).

Very untidy.

[ March 27, 2004, 20:07: Message edited by: Peter Ebbesen ]
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