April 11th, 2004, 04:13 AM
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Join Date: Feb 2004
Location: USA
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Re: modding, getting started?
Quote:
Originally posted by Spacepain:
RTFMing again, and I noticed the comand
#nothemes (or something close to that)
It doesn't make any themes playable for said nation.
This command sort of implies the ability to mod themes, but I didn't see any commands to influence this. Rather peculiar to me. Is this an indicator of future additions to modability?
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I don't know about their future intentions, but at the moment I use that to turn off themes for when I modify a race. I recently modded Ermor into Mordor for the LotR map and turned off themes because they didn't really fit in with the flavor.
I believe it's possible to force a nation to take a particular theme, which may be handy b/c some themes have more national heroes than others. I haven't actually done that, though. However, I'm not aware of any way to actually mod a theme.
A walkthru might be nice, but I'll settle for decent documentation--updated weapon/armor/unit lists with IDs. That's been the big PITA for me. (disclaimer: I have not yet read the 2.11 modding.pdf)
As for adding new nations, I'm not sure it's necessary--that would have to be a really big game to have all 18 nations already active. It's fairly easy to turn on/off a mod.
gs
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