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May 5th, 2004, 11:24 AM
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Lieutenant Colonel
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Re: VQ Counters - NO Debates
Quote:
Originally posted by Daynarr:
Fire 9 blessing is good counter (as mentioned by Norfleet) against VQ. Most nations have enough affordable holy troops that can be blessed to do fire damage that will ignore her etherealness and protection.
For example, Moloch is both great SC chassis and counter for VQ due to his blessing effect. You can equip with pair of armor negating/piercing weapons and, if you can afford, pendant of luck and/or boots of speed and tell him to attack fliers. He will engage VQ on turn one and should be able to kill her before she buffs her self (unless you are extremely unlucky).
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So in essence, players that dont want to take a VQ in MP should use a fire 9 blessing strategy as this is the cheapest counter (the one which dont ask for half your gold and gem income just to repel the VQ)?
Dominions is in bad shape today 
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May 5th, 2004, 11:35 AM
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Corporal
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Re: VQ Counters - NO Debates
Please Pocus. I only want this thread to be a list of possible counters. Debates can be done on other threads. Please no opinions just ideas.
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Every normal man must be tempted at times to spit upon his hands,
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May 5th, 2004, 11:52 AM
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Re: VQ Counters - NO Debates
Hmm, dominion push seems the most "Sun Tzu" method.
Maybe someone like Man, following a cheap temple/castle strategy?
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May 5th, 2004, 12:05 PM
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Re: VQ Counters - NO Debates
A man watch tower/temple push could do well and then when you reach the VQ's dominion send in lots of monks to preach it away. That's something you can do early game.
Fire-9 Blessing with sacred units is also a good counter to pretty much every unit in the game. Can you think of a single unit that can survive many Fire-9 sacreds?
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May 5th, 2004, 12:06 PM
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Re: VQ Counters - NO Debates
Dust to dust, 22 armour negating damage with no mr roll. Hit twice and it's over. Simple?
Putting dust to dusters in one pile with fodder all around might be a good idea. Fodder should be lifeless, so no regaining strenght. Having the death squad in as far in the back is a good idea, so the only target they got is the VQ that jumps very close to them to bash their fodder, so they dont have much chances of missing. Because the VQ will most probably have luck, you need to hit at least 4 times to kill it. That's not really that hard when it's 4-5 squares away.
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May 5th, 2004, 12:15 PM
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Re: VQ Counters - NO Debates
Quote:
Originally posted by peasant:
Hmm, dominion push seems the most "Sun Tzu" method.
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Add scouts with Stone Idols (Con-6 2E2S) to recipe and it's a bit more effective.
- Humer
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May 5th, 2004, 12:27 PM
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Re: VQ Counters - NO Debates
Quote:
Originally posted by sergex:
Fire-9 Blessing with sacred units is also a good counter to pretty much every unit in the game. Can you think of a single unit that can survive many Fire-9 sacreds?
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Anything fire immune?
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May 5th, 2004, 12:42 PM
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Re: VQ Counters - NO Debates
Basically any flying commander (or pretender) or group of commanders can take out VQ if you equip them with cheap armor negating/piercing magical weapons. The whole idea is to strike at VQ on first turn before she buffs herself.
Another way is to use lots of lifeless summons (or units if you can buy them) that she can't drain. After VQ casts buffs, she will have pretty high fatigue - use that to swarm her with lifeless army. Of course, this is not doable at the very start.
Another good pretender to take out VQ is Virtue. She already comes with weapon for the job so you need only to equip her with couple of cheap items (like pendant of luck), have her attack fliers or cast mistform then to attack fliers.
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May 5th, 2004, 12:49 PM
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Lieutenant Colonel
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Re: VQ Counters - NO Debates
Quote:
Originally posted by Pirateiam:
Please Pocus. I only want this thread to be a list of possible counters. Debates can be done on other threads. Please no opinions just ideas.
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I dont want to cripple this thread, just to point out the counter which are more theorical than anything else. If somebody says: 'look its simple, just kill the VQ dominions', then its a theorical counter. I can say: 'look you simply have to win and crush your enemy utterly', it would do the same good (or lack of) for this thread...
More generally, if I have to take into account into my god creation design plan that I can encounter a VQ, and that it forbids many choices, then it shows a significant game inbalance.
[ May 05, 2004, 11:54: Message edited by: Pocus ]
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May 5th, 2004, 12:58 PM
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Re: VQ Counters - NO Debates
Again thanks for the input keep it comming.
I have a game set up so I can keep trying different units against the VQ with Death 3, Water 2, earth 2, air 4, fire 2,
script - quickness, mirror image, mistform, breath of winter, ironskin.
I have been trying to find a early to midgame unit (not a god) that can reliably take a Buffed VQ down. I think I have found it and I would like your opinions. I ran this unit 10 times against her and he was 10-0 straight up, against a completely buffed VQ 4 star experienced (I held for two turns why she buffed) it was 7-3. I have not even optimized it either. This is what it was:
1 Crusher with Gift of reason
flying boots
flambeau
red pearl
BS Helmet
Anti-magic amulet
This can be optimized better and with two she would have no chance.
I am now trying some variations and also I am adding some trinkets to the VQ to test it against.
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Every normal man must be tempted at times to spit upon his hands,
hoist the black flag, and begin slitting throats.
- Henry Louis Mencken
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