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May 8th, 2004, 01:21 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Favorite assassin
Gandalf, does the Heart (the item which makes you an assassin, forget exact name) give you a Chest Wound?
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May 8th, 2004, 01:39 AM
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Major
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Join Date: Sep 2003
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Re: Favorite assassin
yes
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May 8th, 2004, 04:34 AM
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Major General
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Re: Favorite assassin
Quote:
Originally posted by Gandalf Parker:
They rout also. But Maenads have a high morale.
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Uh...what difference does it make if Maenads have high morale, if they automatically rout due to lack of commander?
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May 8th, 2004, 06:32 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Favorite assassin
Quote:
Originally posted by Norfleet:
quote: Originally posted by Gandalf Parker:
They rout also. But Maenads have a high morale.
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Uh...what difference does it make if Maenads have high morale, if they automatically rout due to lack of commander? I dont know. But they do seem to stick around long enough to "win" the province fairly often when both sides are routing. Maybe its just luck of the roll and is in reality 50/50. Or maybe there is a difference in the timing of rout for attacker and defender. They just never struck me as starting their rout as early as the other side. Some tester could whip up something on a mini map and tell us.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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May 8th, 2004, 06:46 AM
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Sergeant
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Join Date: Feb 2004
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Re: Favorite assassin
Ok, sent an Earth Elemental against an Arch Mage and two raptors. The raptors do indeed fly at the assassin instead of staying close to the target. Unfortunately, two raptors don't do so well against an Earth Elemental.
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May 8th, 2004, 07:01 AM
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Sergeant
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Join Date: Feb 2004
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Re: Favorite assassin
Quote:
Originally posted by Gandalf Parker:
quote: Originally posted by Norfleet:
quote: Originally posted by Gandalf Parker:
They rout also. But Maenads have a high morale.
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Uh...what difference does it make if Maenads have high morale, if they automatically rout due to lack of commander? I dont know. But they do seem to stick around long enough to "win" the province fairly often when both sides are routing. Maybe its just luck of the roll and is in reality 50/50. Or maybe there is a difference in the timing of rout for attacker and defender. They just never struck me as starting their rout as early as the other side. Some tester could whip up something on a mini map and tell us. Why would the other side rout? I can understand that they'd have a chance to win if neither side had a commander, but all that takes is 1 province defense. Who doesn't spend 1 gold on that? If I get really lazy sometimes I'll forget to buy at least 1 province defense, but there's no good excuse for not doing so.
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May 8th, 2004, 07:02 AM
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Private
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Location: adfs
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Re: Favorite assassin
Quote:
Originally posted by Gandalf Parker:
Pans and Lord of the Hunt do almost the same thing. A combat follows the assassination as Maenads try to take the province. If you are using assassination for gaining provinces its at least TWICE as fast.
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Does this mean that there is some way to gain control of the Lord of the Hunt (the one that appears from Wild Hunt, I am assuming you mean)
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May 8th, 2004, 07:03 AM
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Major General
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Join Date: Jan 2004
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Re: Favorite assassin
Quote:
Originally posted by Gandalf Parker:
I dont know. But they do seem to stick around long enough to "win" the province fairly often when both sides are routing. Maybe its just luck of the roll and is in reality 50/50. Or maybe there is a difference in the timing of rout for attacker and defender. They just never struck me as starting their rout as early as the other side. Some tester could whip up something on a mini map and tell us.
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Oh, I think I know why, then: Firstly, Maenads are not gifted with any particularly high mobility. They move at about the same rate as any other human. Secondly, the defender moves first, so he begins his rout first. Since he begins first, assuming an equal movement rate, he will finish first.
Of course, you have to wonder why he has units just lying around in the province, yet can't be bothered to purchase a single point of PD.
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May 8th, 2004, 07:21 AM
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Corporal
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Join Date: Mar 2004
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Re: Favorite assassin
Quote:
Originally posted by Yossar:
I really like assassins. I used to think the R'lyeh Starspawn was worthless after paralyze was fixed, but he's now my favorite. Stick a lifelong protection on him and he's great (admittedly a bit hard to come by for R'lyeh - probably a blood-1 Random Starspawn or Sage with a ring of sorcery and wizardry/empowerment to get to blood-3). Unlike the other assassins he has the luxury of being able to paralyze anything the imps can't take care of themselves. He also has the flexibility of being able to throw on resist magic, body ethereal, personal luck, astral shield, etc., as needed. Personally, I've been using Resist Magic, Body Ethereal, Fire, but that can be changed up if you know what you'll likely be facing.
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I stopped using Star Children as assasins shortly after the patch... I was losing too many to indie commanders. Which seemed to indicate that I was better off using their research ability back home...
However, your post makes me think that in the mid to late game (when you're doing ok with research). I might start using them against mein enemies.
My personal fave equipment for the Star Child is:
Rune Smasher, Astral Skullcap, Boots of Quickness, Crystal Coin, Spell Focus
Then scripted to Soul Slay.
But Gandalf's tactics make me think that it would probably be fun to give him some astral pearls and script him to (Enslave Mind)(Returning)
EDIT: Oh wait... then the enslaved commander would just flee... good against a lone SC with midling MR, thanks to the penetration bonus perhaps.
[ May 08, 2004, 06:24: Message edited by: AhhhFresh ]
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May 8th, 2004, 09:39 AM
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First Lieutenant
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Join Date: Mar 2004
Location: CA
Posts: 744
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Re: Favorite assassin
Quote:
Originally posted by AhhhFresh:
quote: Originally posted by Yossar:
I really like assassins. I used to think the R'lyeh Starspawn was worthless after paralyze was fixed, but he's now my favorite. Stick a lifelong protection on him and he's great (admittedly a bit hard to come by for R'lyeh - probably a blood-1 Random Starspawn or Sage with a ring of sorcery and wizardry/empowerment to get to blood-3). Unlike the other assassins he has the luxury of being able to paralyze anything the imps can't take care of themselves. He also has the flexibility of being able to throw on resist magic, body ethereal, personal luck, astral shield, etc., as needed. Personally, I've been using Resist Magic, Body Ethereal, Fire, but that can be changed up if you know what you'll likely be facing.
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I stopped using Star Children as assasins shortly after the patch... I was losing too many to indie commanders. Which seemed to indicate that I was better off using their research ability back home...
However, your post makes me think that in the mid to late game (when you're doing ok with research). I might start using them against mein enemies.
My personal fave equipment for the Star Child is:
Rune Smasher, Astral Skullcap, Boots of Quickness, Crystal Coin, Spell Focus
Then scripted to Soul Slay.
But Gandalf's tactics make me think that it would probably be fun to give him some astral pearls and script him to (Enslave Mind)(Returning)
EDIT: Oh wait... then the enslaved commander would just flee... good against a lone SC with midling MR, thanks to the penetration bonus perhaps. That's nice setup but it means a lot of gems spend on single assasin. And all it would take do defeat him would be to have few decent bodygards, who would either distract assasin long enough for the main commader unit to kill it, though magic or melee, or who could overwhelm him if they can get to him quickly enough, preventing him from furter casting (flying or fast units).
Personally I like to have my assasins either very cheap (no items, or few cheap ones) or very expensive (with very good battle gear designed to kill some specific and amportant target). But perhaps it's just me.
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