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  #11  
Old June 2nd, 2004, 04:19 PM
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Default Re: Improving the Transformation spell

Live as a Void Lurker, die as a Void Lurker, drown as a Wight Mage, get called back as a Wight Mage. Call God brings you back in whatever form you were.
So, er, don't forget the water magic if you're doing this with a Void Lurker, and don't die again if you're already a Wight Mage with only water-1.
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  #12  
Old June 3rd, 2004, 01:53 AM
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Default Re: Improving the Transformation spell

Quote:
Originally posted by Molog:
Think ritual of rebirth is a better option if you want your immobile pretender to become mobile. Just teleport somewhere you drown to avoid getting any afflications.
Teleporting/Drowning doesn't prevent afflictions. Besides it wouldn't work with most immobile pretenders since most are full amphibians.

BTW, I never had to call a pretender back with Ritual of Rebirth, doesn't he lose magic levels that way?

Or do you mean Twiceborn instead? IIRC that ritual doesn't work on most rocks since they're lifeless - I don't remember if the Glyph and Baphomet are amphibian, if they are that TP/drown trick would work only with the Void Lurker.

Which brings an interesting question: what happens if your Void Lurker (presumably with some Death and Water magic)

(1) casts Twiceborn
(2) cast TP to a friendly land province and drowns
(3) comes back as a feebleminded Wight Mage without any amphibian ability

I don't know if the 'Call God' command brings the God back in its original or current form, but if it's the latter, that would be the only way to defeat resurrection in Dominions.
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  #13  
Old June 3rd, 2004, 08:51 PM
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Default Re: Improving the Transformation spell

Quote:
Originally posted by Norfleet:
Are there even any GOOD transformations? I'm not quite sure what the benefit of ...
There are only a few good transformations with limited usage. That's why I created this topic to hopefully see this spell be improved in the next patch.... otherwise this spell is just not going to be used.

Shouldn't be that difficult for the developers to increase the number of random creatures/beings for this spell. Depends on the programing tho.

[ June 03, 2004, 19:52: Message edited by: NTJedi ]
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  #14  
Old June 3rd, 2004, 08:54 PM

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Default Re: Improving the Transformation spell

Quote:
Originally posted by Molog:
Think ritual of rebirth is a better option if you want your immobile pretender to become mobile. Just teleport somewhere you drown to avoid getting any afflications.
Ritual of Rebirth does not work on pretenders, and drowning appears to simply inflict a buttload of damage on you, which nearly guarantees you will pick up an affliction.
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  #15  
Old June 3rd, 2004, 11:24 PM

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Default Re: Improving the Transformation spell

Yeah, got ritual of rebirth and twiceborn mixed up.

I have never picked up an affliction when I drowned my pretender. Could be just luck.
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