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  #11  
Old June 8th, 2004, 04:48 AM

Norfleet Norfleet is offline
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Default Re: How much time do you spend per turn?

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Originally posted by PvK:
Dominions II as RTS... oh boy.
Well, it'd be an interesting concept: "Dominions: Total War".
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  #12  
Old June 8th, 2004, 05:07 AM
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Default Re: How much time do you spend per turn?

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Originally posted by HJ:
I take a long time to do the turn as well. In the endgame, it usually takes at least an hour or so to check up on what everyone's doing, to find the hammer of the forge lord and all 5 dwarven hammers and other item boosters, to think about what to do with this thistle mace that I just discovered on a sage who cast haruspex about 20 turns ago, etc. . Things that really help are the 'n' key for selecting next idle commander, the invaluable f1 key for site searching/taxes/PD, and renaming to a point (when you don't need to rename people every turn, since that's just micromanagement again). I sometimes even write things down so that I don't forget what the plan was, e.g. what equipment I need forged on the next turn (after I find all the hammers), which gems I need to refrain from using so that I can cast a big ritual later, sometimes even who has what items. I wouldn't mind some things to ease up the micromanagement, but it doesn't really detract from my enjoyment.
Yeah, tracking down who has those damn hammers, and all the assorted booster items, and reassigning them as necessary takes up a huge portion of my time. It's gotten really bad for me, because I have about 60-70 mystics and other mages parked on a 20% construction bonus site, with FoTA going, and 45-100+ gem income for every type. Add in the hammers (and HotFL), and I can forge a *lot* of items in one turn - more than enough to overflow the small lab storage. (I think I had it to the point where I could forge a Ring of Wizardry for 11S!) So, like alexti, I end up moving any spare items onto my mages, where I have to hunt for them later.
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  #13  
Old June 8th, 2004, 10:32 AM
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Chazar Chazar is offline
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Default Re: How much time do you spend per turn?

An hour per turn on small maps like urgaia if its human MP...

(Now I'm trying bigger ones, but I'm still at turn 1... )
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  #14  
Old June 8th, 2004, 10:58 AM

Breschau Breschau is offline
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Default Re: How much time do you spend per turn?

In single player, 5-10 minutes + time taken to watch battles. I usually don't play the huge maps (or the really small ones for that matter) and tend not to play to completion, just to the point it's obvious I've won (or lost as the case may be).

In multi-player (not simultaneous) I probably spend 2-3 times as long. Don't think I've ever spent more than about 20 minutes on a turn though (not counting time taken to watch battles).
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  #15  
Old June 8th, 2004, 11:05 AM
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Default Re: How much time do you spend per turn?

Often over one hour, but in Dom:PPP. And Alexti, Illwinter already has multiplied the size of lab-inventory from Dom:PPP... I think there is space for 16 items in there. And it's a pain...
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  #16  
Old June 8th, 2004, 03:58 PM
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FadingSuns FadingSuns is offline
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Default Re: How much time do you spend per turn?

Usually about 1 hour per turn. When playing SE4 I noticed my turns were taking far to long while I fiddled with all the settings. What was happening then was that my turns were very effective, but a single game was taking weeks to complete. I finally opted to have quantity (of games) over quality of turns. So I bought a chess clock to improve my pace. I'd limit my start game turns to 5 minutes, mid-game to 10, endgame to 15. It actually works well! It also helps some of the weaker AI races that I was beating easily otherwise.
I'm still learning the basics of Dom2 so haven't tried the 15 min host function yet.
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