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  #11  
Old August 26th, 2004, 08:34 AM
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Default Re: A FQM bug?

Quote:
I just opened a map in the editor, and they are all located at (1,13)
If you could colonize those planets that would be the best exploit ever. Hmmm.. I wonder what would happen if your Homeworld was at (1,13)?
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  #12  
Old August 26th, 2004, 12:10 PM
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Default Re: A FQM bug?

I believe that causes game crashes... so not really an exploit there...
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  #13  
Old August 26th, 2004, 12:38 PM
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Default Re: A FQM bug?

Ahh shucks
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  #14  
Old August 26th, 2004, 12:44 PM
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Default Re: A FQM bug?

If you really want such an exploit, mod the game to make systems like that for you.
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  #15  
Old August 26th, 2004, 03:02 PM
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Default Re: A FQM bug?

I need all the help I can get sometimes. [img]/threads/images/Graemlins/icon45.gif[/img]
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