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August 26th, 2004, 08:34 AM
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Sergeant
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Join Date: May 2002
Location: USA
Posts: 201
Thanks: 3
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Re: A FQM bug?
Quote:
I just opened a map in the editor, and they are all located at (1,13)
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If you could colonize those planets that would be the best exploit ever. Hmmm.. I wonder what would happen if your Homeworld was at (1,13)?
__________________
The WWW is like a herd of performing elephants with diarrhea
massive, awe-inspiring, entertaining, difficult to redirect,
and a source of mind boggling amounts of excrement when you least expect it.
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August 26th, 2004, 12:10 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: A FQM bug?
I believe that causes game crashes... so not really an exploit there... 
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August 26th, 2004, 12:38 PM
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Sergeant
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Join Date: May 2002
Location: USA
Posts: 201
Thanks: 3
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Re: A FQM bug?
Ahh shucks
__________________
The WWW is like a herd of performing elephants with diarrhea
massive, awe-inspiring, entertaining, difficult to redirect,
and a source of mind boggling amounts of excrement when you least expect it.
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August 26th, 2004, 12:44 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
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Re: A FQM bug?
If you really want such an exploit, mod the game to make systems like that for you. 
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August 26th, 2004, 03:02 PM
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Sergeant
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Join Date: May 2002
Location: USA
Posts: 201
Thanks: 3
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Re: A FQM bug?
I need all the help I can get sometimes. [img]/threads/images/Graemlins/icon45.gif[/img]
__________________
The WWW is like a herd of performing elephants with diarrhea
massive, awe-inspiring, entertaining, difficult to redirect,
and a source of mind boggling amounts of excrement when you least expect it.
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