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  #11  
Old April 23rd, 2001, 06:43 PM

derb derb is offline
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Default Re: Upgrading ships, etc?

One possible snafu - I noticed after upgrading a unit that I was told I needed to repair the upgraded component. Unfortunately, I had not yet researched repair!
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  #12  
Old April 23rd, 2001, 07:22 PM
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Default Re: Upgrading ships, etc?

Ah. But you *do* have a shipyard/spaceyard, or did, anyway -- you needed one to refit. Both the facility and the component can repair damaged components; Repair tech just gets you a smaller, more efficient repair component.

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  #13  
Old April 23rd, 2001, 07:49 PM

Nitram Draw Nitram Draw is offline
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Default Re: Upgrading ships, etc?

Unless of course you upgrade you shipyard component on a base shipyard
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  #14  
Old April 23rd, 2001, 08:04 PM
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Default Re: Upgrading ships, etc?

Component: Space Yard 1
repairs at least 3 per turn.

Unless you've got some sort of mod, any space yard will have some repair ability.

quote:
Unless of course you upgrade you shipyard component on a base shipyard

Doing that directly is silly.

Start with SY1.

Retro to SY1 +repair comp.
Fix repair comp
Retro to SY3 + repair comp.
Fix SY3
retro to SY3 only.

[This message has been edited by suicide_junkie (edited 23 April 2001).]
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  #15  
Old April 23rd, 2001, 08:32 PM

Nitram Draw Nitram Draw is offline
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Default Re: Upgrading ships, etc?

Its silly to do it the second time
I did this once by mistake to try and put weapons on a base repair ship that I got from crew insurrection. I needed to put a master computer on it to fit the weapons but the upgrade cost was to much so I think to myself, maybe if I upgrade the shipyard first.....oops.
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