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October 15th, 2004, 05:29 PM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
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Re: What\'s the best way to use non native gems ?
So i guess the answer to my question is that I should continue to be wasting a lot of gems on path boosters and empowerment. And that my rainbow pretender, although he spends a little too much time in the lab, is worthwhile such that your nation can have a different and maybe unexpected avenue to take our your opponents. Only one person said that the rainbow was not exactly the best use of nation points.
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October 15th, 2004, 05:43 PM
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Major General
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Join Date: Jan 2004
Location: twilight zone
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Re: What\'s the best way to use non native gems ?
Daemon, why do you consider the expense of path boosters a "waste" of gems? As for rainbow pretenders, it all depends on what nation you are playing and what your particular play style/strategies are. If you are an aggressive expansionist, a rainbow is obviously not an optimal choice, especially if you have good national mages. OTOH, if you think you'll have the luxury of slow, methodical expansion and site searching, then a rainbow might well be a good choice (as having one will help your research and gem income quite a bit). You also haven't said whether you play SP or MP, and that makes a huge difference.
You seem to be looking for a one-size-fits-all answer, and this isn't the sort of game where that applies.
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October 15th, 2004, 05:51 PM
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Lieutenant General
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Join Date: May 2004
Location: Bavaria , Germany
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Re: What\'s the best way to use non native gems ?
Quote:
Arryn said:
You seem to be looking for a one-size-fits-all answer, and this isn't the sort of game where that applies.
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Exactly .
Only if you want to play ermor then you can almost get this with a rainbow GK SC pretender  .
But ermor is the only nation which can do this  .
A GK almost fits the niche of a lowlevel rainbow + ok SC for some other nations too though .
If you play Pythium you maybe don't need to care about any site searching abilities though cause there accashicing for searching is viable .
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October 15th, 2004, 06:05 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: What\'s the best way to use non native gems ?
Quote:
Boron said:
Quote:
Arryn said:
You seem to be looking for a one-size-fits-all answer, and this isn't the sort of game where that applies.
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Exactly .
Only if you want to play ermor then you can almost get this with a rainbow GK SC pretender .
But ermor is the only nation which can do this .
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No, it most certainly isn't.
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October 15th, 2004, 05:58 PM
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Corporal
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Join Date: Mar 2004
Location: San Diego, California
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Re: What\'s the best way to use non native gems ?
I play both MP and SP. Obviously there are quite a number of path boosters and for the most part they are all a better value then empowerment. It just seems that it takes at least 2, sometimes 4 or 5 sages boosted and empowered to lvls 2-6+ (for EACH gem type) to keep my gem income in check. That's quite a lot of gems spent just to be able to use the gems, and time/money to do this - wasting time for the rainbow pretender to search, initial creation of some boosting items, and summoning commanders.
Ok if they aren't used it's a bigger waste, but I was just curious to see how you guys spend your gems. Of course if you have national, cheap mages with randoms I'd empower/boost them before a sage, but for most nations I end up with a lot of gems invested into making more powerful sages.
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October 15th, 2004, 06:09 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: What\'s the best way to use non native gems ?
You need to find the sites that offer mages with multiple randoms or higher paths, then.
Some paths are easier to leverage than others. Death is among the easiest, probably; a death-2 mage can forge a 10-gem Skull Staff, making him death-3, which allows a 20-gem Skull Helmet. A death-3 mage can also summon a D3U3 Mound Fiend; give the Fiend a Skull Staff and Skull Helmet and he's D5U3. That, IIRC, might suffice for a Demilich, which is inherently D4 and thus goes to D6 w/ those two boosters. An additional point of D can be found through the death/blood artifact book, or subbing the Sceptre of Dark Regency for the staff (+3, for 2 points net gain), or a sorcery or wizardry booster. But once you reach D2, add a staff, and D3 mages can summon more D3 mages or D1/?1/?1 mages plus build boosters to make 'em D4 or D2/?1/?1. You might also be able to find D2 indy mages; I can't remember right now whether Necromancers are D1 or D2. Any D1 mage at least can cast Dark Knowledge to find the death sites, as well.
Nature is also good for versatility; Lamias for sorcery, faerie queens for branching into air, witches and similar for small numbers of randoms. It's more expensive to chain-summon and boost than death, however. If you're going to rainbow, you might as well guarantee some access (pretender or national) to death or nature for the branching.
Compare to Air, which is relatively expensive to boost (the helmet and bag each require an air-3 mage and 20 gems, the staves of elemental mastery require A3/E3 and 20/20 gems, there's an artifact book as well, and a RoSorcery won't help) and isn't nearly as good for chain-summoning (only 3 air queens, and you need A5). It's a very nasty combat school school, 'tho, especially for SCs (2E/2A Tartarians cloud-trapezing and mistforming, oh my!). You can find indy 2A mages (amazons, IIRC) but 3A is a bit trickier. Auspex is also harder to cast than Dark Knowledge, requiring 3 levels rather than 1.
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