> Cainehill said:
> Wow! I thought I was the only non-undead person who still remembered that one.
I might be undead
> It was, I thought, one of the most elegant RPG systems around; that and Dragonquest (3rd or 4th edition) had beautiful character generation systems, magic systems, and combat - the only contemporary that included fatigue in place of D&D style HPs was Runequest, and later Fantasy Hero (by the Champions people). FH was flawed because the system was designed for comic book heroes, so you had to work too hard to die, or even kill.
> I had a P&P game going in the 80s, but most of my friends / players, bloody jarheads, wanted D&D for fantasy, and Champions for superhero style games.
I return to P&P every other year or so. Playing a short and good old fantasy campaing that doesn't involve years of planning (such as ars magica requires) is very rewarding. The possible power of the player characters combined with a mythological touch to the world make P&P an ideal game for high fantasy campaigns (god-borns, heroes and world-savers).
> Hmmm. Wonder if the other ABQ gamers care for PnP games - it'd be nice to get an RPG group going again.
Luckily I have one (two actually).
> (Oh - to the person who mentioned Harn - very nice, encyclopedic world setting - it went incredibly well with ICE's Rolemaster system as I recall. Other settings I remember fondly were Haven (city based map/campaign setting) and, mmm, CityState of the Invincible Overlord. Wow! Judges Guild is apparently back!
Harn was a good game, but we rarely played it. The maps are very nice, but the villages have rather silly names.