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  #11  
Old November 11th, 2004, 04:34 PM
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Default Re: On the Road again...what about static roads?

Agreed... also could be made to look good graphically.

Still the problem is with flying units, which would become yet more mobile.
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  #12  
Old November 11th, 2004, 06:03 PM
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Default Re: On the Road again...what about static roads?

Quote:
Soapyfrog said:
Agreed... also could be made to look good graphically.

Still the problem is with flying units, which would become yet more mobile.
It sounds like it would be a good offering to the list of maps people can choose to play on. I guess it would have to be play tested to see if the flying thing is a BIG problem but I dont think flying was on equal footing as a tactic so this boost shouldnt put it monstrously high. It might be nice to have a map where Caelum gets a boost just as some maps favor water nations, or some favor Ermor, Ulm, Arcos. I dont think it will be a map they will automatically rule.
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  #13  
Old November 11th, 2004, 11:53 PM
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Default Re: On the Road again...what about static roads?

Ya. It seems to me most maps have some provinces that are much larger or small or have many more or fewer neighbors. The long road provinces would mainly make it easier to see which these were, unless it were over-done.

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