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  #11  
Old November 18th, 2004, 07:21 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Attack his 100 crystalline ships with 200 ships. Your results will be much better.
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  #12  
Old November 18th, 2004, 07:25 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Do Repulser Beams require your ship to be bigger than the target, or is it enough to be as big as the target? (So can a Dreadnought repulse another Dreadnought?) If you have to be bigger, it will require bases or Baseships, and the latter would not be your best notion in this situation.

Wormhole beams do not have this limitation, and would do the trick on defence. Beware while being on the offensive however; you could very well send enemy ships near your support ships, which might ruin your day. (You do not want to lose these minesweepers after all)
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  #13  
Old November 18th, 2004, 07:27 PM

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Default Re: 100 anything versus 100 Crystalline Ships

what about the APB/Shield depleter combo but add an engine killer and a wormhole beam to the end of your list. If the shield depleters can get their shields down, then the engine killers could, at the very least, slow them down and the Wormhole beams will scatter them enough that your ships still in fleets can overpower isolated ships. Worth a try.

Before the patch that changed engine killers skipping shields, this made for a devesatating weapon arrangment. And still is quite formiable.
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  #14  
Old November 18th, 2004, 07:27 PM

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Default Re: 100 anything versus 100 Crystalline Ships

Shield depleters + engine destroyers + APB + repulsor doesn't work. You repulse his ships, but with all the shield depletion and repulsion beams and engine destruction weapons there isn't much room for the APB's.

His crystalline armors act as really powerful armor III's.

Don't beleive me, you can try, its a rout =D. I put 4 heavy shield depletion, 4 heavy APB, 2 engine destruction, 1 repulsor, and 4 phased shields with essentials on dread.

Brian
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  #15  
Old November 18th, 2004, 07:30 PM

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Default Re: 100 anything versus 100 Crystalline Ships

Plus, a supply component nullifies the main advantage of engine destroying components -- running the guy out of supplies so he can't shoot.

Brian
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  #16  
Old November 18th, 2004, 07:36 PM

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Default Re: 100 anything versus 100 Crystalline Ships

Theoretically, the wormhole idea should kick ***.

But the wormhole idea sucks, I just tried it. Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you.

Brian
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  #17  
Old November 18th, 2004, 07:38 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Quote:
brianeyci said:
Plus, a supply component nullifies the main advantage of engine destroying components -- running the guy out of supplies so he can't shoot.

Brian
If your ships are not set to point blank range, they will fall back, tending to leave various engineless enemy ships behind...
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  #18  
Old November 18th, 2004, 07:39 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Quote:
brianeyci said:
Theoretically, the wormhole idea should kick ***.

But the wormhole idea sucks, I just tried it. Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you.

Brian
You need to alter the firing priorities in your strategies. Try firing on nearest ships first, so that your ships don't go chasing down far away warships...
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  #19  
Old November 18th, 2004, 07:44 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Quote:
brianeyci said:
Theoretically, the wormhole idea should kick ***.

But the wormhole idea sucks, I just tried it. Most of their main force stays together, and most of your ships try to chase around the isolated ships, meaning you are running from their main force and they get potshots at you.

Brian
If you use the wormhole beam, install it on your ship Last, and be sure to alter strategies so the "nearest" and is at the top of the list. You ships will find another target for the next round, instead of chaseing. An engine destroyer may get lucky, and his ships will have to limp around.

And don't depend on the null space gun. It's slow reload is what prevents it from ruleing the game.

Suggestion:
Basics, Shield depleter, engine destroyer, null space, wormhole beam, ripper beams

Eventually you will start hurting the ships, scattering them, and then you'll clean up the half damaged hulls. That's what the rippers are for.
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  #20  
Old November 18th, 2004, 07:49 PM
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Default Re: 100 anything versus 100 Crystalline Ships

Fire on the nearest ships first.

*Echo, echo, echo....
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