So I was trying to make that SE2-ism mod I may have mentioned, and since SE2 doesn't have the concept of facilities, I just limited planets to 1 generic "do-everything" facility... However, this seems to cause some problems during galaxy generation, as at 42% through the game setup process, I got an access violation... I suppose this is because of the homeworld requirements? I gave larger planets more facility space and that seemed to help (a bit - now it gets to 43%

), though now that means homeworlds will be much more powerful than usual since no other planets can have multiple facilities (the facility includes a spaceyard ability

)
I did also reduce the cargo storage of planets to zero; could that have any effect on anything?
