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  #11  
Old January 12th, 2005, 02:08 AM
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Default Re: Beams v Missiles

Yeah, those ducks are dangerous.

Sorry, just the image of people throwing ducks at each other 'in earnest'.
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  #12  
Old January 12th, 2005, 04:34 AM
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Default Re: Beams v Missiles

Missiles suck period. The moment you get Point defense weapons missiles become utterly useless.
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  #13  
Old January 12th, 2005, 01:08 PM
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Default Re: Beams v Missiles

Quote:
Atrocities said:
Missiles suck period.
I'll say it too:

Missiles suck period.

You can't say it too often.
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  #14  
Old January 12th, 2005, 01:18 PM
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Default Re: Beams v Missiles

About the only use I have for missles anymore is for early game scout frigates. People around here have developed a nasty habit of setting their colony ships to ram instead of waiting patiently for my DUC frigates to blow them away. I have a strict policy that any ship captain stupid enough to get himself killed by an unarmed ship gets his purple heart posthumously revoked.

A missle frigate set to max range does a nice approximation of the missle dance in simultaneous games and about half the time in my experience will stay far enough away from the colony ship to not get rammed into oblivion. They also do nicely for glassing those border colonies before the other guy gets his mine fields up or his PDC WP's built.

Definetly an early game weapon only against a human player.
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  #15  
Old January 12th, 2005, 02:45 PM

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Default Re: Beams v Missiles

Interesting....

I usually put 10-25 satellites up with 2 capital missles a piece to help defend important frontier planets. Its generally the first defense system I get into place. It seems to do fairly well for small fleets (20 to 50 missiles). Warfleets of course are another story but I dont expect my planets to initially be able to handle a warfleet.

Again.. stock game.

Has anyone else tried this? Satellites seem to be useless for anything else but spying.

Rasorow
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  #16  
Old January 12th, 2005, 02:53 PM
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Default Re: Beams v Missiles

Quote:
Grandpa Kim said:
Quote:
Atrocities said:
Missiles suck period.
I'll say it too:

Missiles suck period.

You can't say it too often.
So play a mod like Adamant where missiles definitely do not suck.
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  #17  
Old January 12th, 2005, 03:24 PM
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Default Re: Beams v Missiles

Quote:
Rasorow said:
Interesting....

I usually put 10-25 satellites up with 2 capital missles a piece to help defend important frontier planets. Its generally the first defense system I get into place. It seems to do fairly well for small fleets (20 to 50 missiles). Warfleets of course are another story but I dont expect my planets to initially be able to handle a warfleet.

Again.. stock game.

Has anyone else tried this? Satellites seem to be useless for anything else but spying.

Rasorow
I have, with mixed results. A lot of times I've found the enemy can get in and kill the planet before the sats can get to them. The missles might take them out anyway, if they don't have sufficent PDC, but trading a colony for a handful of ships usually is a bad trade.
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  #18  
Old January 25th, 2005, 04:46 PM
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Default Re: Beams v Missiles

Missiles are good early in the game. My first research project is usually DUC up to LvlV and use them (sparsely) on my early warships. As soon as my APBs surpass DUCks, (hahaha very funny Narf ) I use them. I don't usually build much warships in the Early Times, but I usually start building them with APBs Lvl IV and later, in the End Times I use APBs as my main weapon. I rarely use HEDs, specially because WMGs have such a slow reload time. Missiles? Mostly in the Early Times, but also in the Middle Times. (Took these from Homeworld2 (Demo)) Missiles are useful for glassing planets early on and in the Middle Times, when forward colonies have no WeapPlats and I have no troops. I rarely capture planets btw I usually just glass them and then recolonize them. Especially if I can't colonize them I just glass them.
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  #19  
Old February 2nd, 2005, 07:16 AM
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Default Re: Beams v Missiles

Is this post still alive?
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  #20  
Old February 2nd, 2005, 09:18 AM
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Default Re: Beams v Missiles

Quote:
StrategiaInUltima said:
Is this post still alive?
You might also check out this thread, Beams v Missles We ended up with two threads with the same name, and there are some possibly helpful comments in the other one.
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