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  #1  
Old January 13th, 2005, 06:36 PM

Yvelina Yvelina is offline
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Default Re: New Game: Age of Men

I'm sorry, guys, but I think I will sit out this one, after all. Someone pointed out a few things to me, and convinced me that this game will be less fun than it sounds. Once again, sorry for dropping out like this.
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  #2  
Old January 13th, 2005, 11:31 PM

YellowCactus YellowCactus is offline
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Default Re: New Game: Age of Men

I'm changing to Mictlan! Blooooooooodddd!
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  #3  
Old January 14th, 2005, 02:56 AM

Ironhawk Ironhawk is offline
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Default Re: New Game: Age of Men

I took Gaap's hellsword away and the mod is now ready. In the end I decided not to mod in High Priests into base nations. It would be unfair to people not playing base. Players will just have to make creative use of Standard items I think Anyway, here are the mods for this game:

Age of Men Mods

Go download them and start working on your pretender. I'm planning on a game start of Monday or Tuesday evening which should give people some time to get used to the mods and play a bit. I'll probably open up the server for uploading pretenders sometime on sunday - there will be a post when I do.

Now, as for maps, it looks like we have 8 players. Anyone have a suggestion for what to play on?
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  #4  
Old January 14th, 2005, 10:01 PM

Ironhawk Ironhawk is offline
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Default Re: New Game: Age of Men

So, I looked at a couple of maps just now... Seems like Inland might be a good one for us since no one is aquatic. But its just a little too big. If we had one additional player that would probably be just right.

Other than that, maybe Karan or Parganos? If people dont have an opinion about maps I will just pick one and you can all suffer with my choice
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  #5  
Old January 15th, 2005, 04:04 AM

Cohen Cohen is offline
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Default Re: New Game: Age of Men

Parganos is known for his little cash income, I'd prefer Karan unless we use a rich setting Parganos.
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  #6  
Old January 20th, 2005, 04:23 PM

msew msew is offline
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Default Re: New Game: Age of Men - uploading pretenders 6/

game Version to use is 2.15 correct? (i.e. the latest Version of the game as of today's date)
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  #7  
Old January 20th, 2005, 04:24 PM

msew msew is offline
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Default site-searching

can you site-search with solo mages?
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  #8  
Old January 20th, 2005, 04:26 PM

msew msew is offline
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Default mage movement

What are the rules for moving solo mages:

a) from forts to other forts
b) from forts to adjacent armies
c) from forts to armies in the field
d) from armies in the field to other armies in the field
e) from site searcing (if they can) to armies in the field
f) from an army in the field to solo sight searching (if they can)
g) from armies in the field BACK to a fort
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  #9  
Old January 20th, 2005, 09:16 PM

Ironhawk Ironhawk is offline
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Default Re: mage movement

Good questions msew. And... I had originally written up this long winded answer to each individual question. Which is just lame, no one is going to remember or care what you can or cant do in situation a, b, z, x, etc. So lets just restate the house rule with the following addition:
[*] Mages cannot participate in combat without 25 troops per mage in combat with them.
[*] Mages can move about however they want in any *friendly* province, but must have orders set to Retreat unless they are with an army or in a fort.

Now - before people start complaining about having to change orders all the time!! You dont need to reset the orders of every single one of your mages when they step out of a fort. Just be realistic: is this mage going sitesearching in friendly, safe provinces? Or moving from one fort to another in your empire? Then dont bother changing orders. But if you are sending a mage from a forward fort to an army in a warzone then you should definitely set them to retreat (until they arrive at the army).

I know its trouble to do this guys but I think its the solution that provides the most flexibility. You get the freedom of moving your mages around without worrying overmuch about rules or some huge list of situations you need to check against. And it still makes mages conform with the spirit of the Age of Men house rules.

Quote:
msew said:
What are the rules for moving solo mages:

a) from forts to other forts
b) from forts to adjacent armies
c) from forts to armies in the field
d) from armies in the field to other armies in the field
e) from site searcing (if they can) to armies in the field
f) from an army in the field to solo sight searching (if they can)
g) from armies in the field BACK to a fort
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  #10  
Old January 20th, 2005, 06:00 PM

Ironhawk Ironhawk is offline
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Default Re: site-searching

Yeah site searching is fine. To put any limitations on that would just make life hard for players.

Do try to be reasonable tho - it is not acceptable for a player to "just happen" to have a 5 air mage ready to cast wrathfull skies or something "searching for sites" along the border of a warzone

Yes we are playing with v2.15, the latest.

BTW, everyone, msew was the Last player in, the game has now begun!
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