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  #11  
Old January 19th, 2005, 11:10 PM

Legacyspy
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Default Re: new game: two versus two

I like 9
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  #12  
Old January 19th, 2005, 11:11 PM

Legacyspy
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Default Re: new game: two versus two

I would like man/ctiss, I can never make up my mind.
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  #13  
Old January 20th, 2005, 07:17 AM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: new game: two versus two

Hi,

Lagacyspy an i will take some time to talk now and then we will post our descion(what race) here .
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  #14  
Old January 20th, 2005, 10:28 AM

Zooko Zooko is offline
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Default Re: new game: two versus two

Take your time. I guess part of the fun of a team game is taking your time to lay your nefarious schemes. >:-}
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  #15  
Old January 20th, 2005, 10:28 AM

Zooko Zooko is offline
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Default Re: new game: two versus two

Okay, Strength of Independents will be 9.
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  #16  
Old January 20th, 2005, 01:47 PM

GriffinOfBuerrig GriffinOfBuerrig is offline
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Default Re: new game: two versus two

What research: medium i guess...
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  #17  
Old January 20th, 2005, 02:49 PM

Zooko Zooko is offline
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Default Re: new game: two versus two

Yeah, I vote for standard research.
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  #18  
Old January 20th, 2005, 07:30 PM

Legacyspy
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Default Re: new game: two versus two

I am thinking I will take ctiss
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  #19  
Old January 21st, 2005, 02:45 PM

Zooko Zooko is offline
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Default Re: new game: two versus two

Here is the README telling what changes the Pretenders mods makes to pretenders:

http://www.shrapnelcommunity.com/thr...23&Main=296181
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  #20  
Old January 21st, 2005, 03:25 PM

Zooko Zooko is offline
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Default Re: new game: two versus two

Hm. Since Legacyspy is thinking of being C'tis, I am thinking of a strategy that provides protection from poison. (That is: sacred troops and a Nature-9 pretender.) Would that be cheating?

Maybe each team should agree on their nation/god strategy secretly and then we should simultaneously reveal it. :-)

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