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  #11  
Old March 6th, 2001, 11:53 PM
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Default Re: The ultimate Base

Well I just flew an LC through the center of the hole.

Nothing.

Damage only happens after your turn, when you get pulled around.

The poor ship is gonna get crushed next turn, though, since he got into a battle with a BC, and shields don't work in the hole system. took a few too many hit to the engines, and 3 movement isn't enough to fly in and out.

That point about the fighters having zero movement would prevent their use. I think that fighters should be available as emergency responce forces, launch and move to intercept, same turn.

I guess you'll just have to use baseships that can survive a turn at the center to be repaired by the base.

------------------

As for center combat, I suspect you won't see anything special, and the base would be in the center. If there was something to click on at the senter square, then maybe, but in this case, no.

As for attacking somebody in the center, one of the sides would have to have a base there, or move a ship in that they know they'll lose. The second race would have to attack that ship which is going to die anyways.

The only point to this would be if the first ship had emergency propulsion & was captured. It could then accellerate out of the area.
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  #12  
Old March 7th, 2001, 01:33 AM
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Default Re: The ultimate Base

Can you build a sphereworld around a black hole? If so, would that remove the black hole effects?
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  #13  
Old March 7th, 2001, 01:59 AM
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Default Re: The ultimate Base

Haven't tried it but I don't believe it would be possible. Black holes are not just a different kind of star. If you look at the systemtypes.txt file stars are objects, black hole systems have no objects. (except the glich where the game puts a planet in the system, but that not the same thing as the game is operating outside of the normal text file parameters when it inserts homeworlds.)

It may be possible to make a new system type which has in effect a black hole and a star in the center. You would just only see the black hole because you would use a blank bitmap for the star. I am not sure the game would allow that, but it's a facisnating idea.
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  #14  
Old March 7th, 2001, 06:02 AM
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Default Re: The ultimate Base

Maybe there should be Binary systems with a black hole & a normal star?

Living in orbit of a black hole is exactly the same as living in orbit around a star, except it looks wierd as light bends around the edge of the hole, or gas spirals in.

A planet or ship in orbit should really stay in orbit, but then the black hole wouldn't be so scary.
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  #15  
Old March 7th, 2001, 06:34 AM

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Default Re: The ultimate Base

I can see this base being very useful in nomadic races if the population growth in flight was ever hard coded into the game image the posabilities hide in the center of a black hole and laugh as the comp tries to catch you
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  #16  
Old March 7th, 2001, 06:57 PM
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Default Re: The ultimate Base

Well, you'd still be able to be attacked, It's just that the AI wouldn't be able to stack a fleet beside you until its ready to attack. It would have to come into the system with an adequate fleet.

And, of course, if you have less than 5000 armor after the battle, you're screwed. They wouldn't have to do much damage to your base to kill it.
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  #17  
Old March 7th, 2001, 10:44 PM

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Default Re: The ultimate Base

Maybe If I made a weak black hole system, where you couldn't see where it was. Say 2500 point of damage, and a shield sucking off 500 rather then total removal. 1 movement towards centre per-turn.

That'd give people chance to utilise the system. It'd also be possible to create something at the centre, what I don't know, what would be useful? A planet? Maybe a WP, but I don't think you can add those directly as sector types.

It'd would be interesting to create a base upon a black hole though. . .
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  #18  
Old March 7th, 2001, 10:48 PM
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Default Re: The ultimate Base

A weak black hole eh? That's an interesting idea. Of course some of our physicist types on this forum might not like it...

"You say it still pulls light in, just not as fast?"
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  #19  
Old March 7th, 2001, 11:04 PM
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Default Re: The ultimate Base

If it was a real black hole, then it would only pull as hard as a normal star. (ie. zero movement towards center)

For example: If we somehow accidentally crushed the entire planet earth into a black hole, the event horizon would be the size of a marble (~1 cm) Satellites in orbit would remain in orbit, since the mass of earth hasn't changed (and hence the force of gravity)

Since a star's gravity has no effect on ships, a black hole's gravity should have no effect on ships (unless it is truly massive like 1000x the mass of the sun).

At the center it should do infinite damage (ie. no escape), and do heavy damage at ring 1 to 3 (from the accretion disk plasma & radiation)

Perhaps we should add radiation/heat damage in normal star systems? If you stray too close to the sun for too long you burn up. Say 200 damage per turn in the star's sector.
Only the highest tech armor should be able to take that without being destroyed, but even a handful of armor IIIs will protect your ship for a turn or two.
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  #20  
Old March 7th, 2001, 11:13 PM
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Default Re: The ultimate Base

Oh man did Disney get it wrong!

As you can see I know absolutly nothing about real life stellar mechanics.

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