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  #11  
Old March 8th, 2005, 11:56 AM
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Default Re: ReDesign Mod

NA, when you get something preliminary, or if you have such a thing already, tell us what you have. If you have a playable beta, plz post it here! looking forward to playing it.
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  #12  
Old March 8th, 2005, 01:36 PM
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Default Re: ReDesign Mod

It's going good so far, I have the 5 basic research trees so far. Once the research is finished, I'll release a playable version. AI probally won't work though...
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  #13  
Old March 8th, 2005, 01:40 PM
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Default Re: ReDesign Mod

Forget about AI. If you're doing AI in a beta version, you're going to have to redo it at least once, and I've been told that that is a major PITA, so you can also just post a playable human-only beta version here
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  #14  
Old March 8th, 2005, 01:42 PM
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Default Re: ReDesign Mod

First version is just going to include the research tree
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  #15  
Old March 8th, 2005, 01:46 PM
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Default Re: ReDesign Mod

NA I know this is essentially a useless mention but since noone has replied yet I hope to get some attention from people on this thread aswell.....

http://www.shrapnelcommunity.com/thr...vc=#Post337975
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  #16  
Old March 8th, 2005, 01:48 PM
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Default Re: ReDesign Mod

Please no advertising on this topic...
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  #17  
Old March 8th, 2005, 01:58 PM
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Default Re: ReDesign Mod

This is not advertising, and I didn't mean to hack your thread. I know this must sound strange to you as I apparently did, but I could have chosen any other thread in its stead.
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  #18  
Old April 2nd, 2005, 05:57 PM
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Default Re: ReDesign Mod

IT LIVES AGAIN!

I copied most of the stuff over from stock. There's no racial techs any more... There's also 6 main techs, that you research alongside the normal techs.
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  #19  
Old April 3rd, 2005, 07:21 AM
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Default Re: ReDesign Mod

How are you coming with development?
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  #20  
Old April 3rd, 2005, 01:23 PM
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Default Re: ReDesign Mod

I just said how I was coming with development... I'm busy reordering tech areas and component tech requirements.
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