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  #11  
Old June 11th, 2005, 02:35 PM
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Default Re: Never do your turn when up for 26 hours

Yes.
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  #12  
Old June 11th, 2005, 03:27 PM
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Default Re: Never do your turn when up for 26 hours

So there IS a use to having multiples! I wonder if one per system really is all that's effective, though...
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  #13  
Old June 11th, 2005, 09:16 PM
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Default Re: Never do your turn when up for 26 hours

That is a meaningless descriptor, since systems have nothing to do with resource conversions.
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  #14  
Old June 13th, 2005, 01:44 AM
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Default Re: Never do your turn when up for 26 hours

Alright so, SCENARIO:

I'm in a game with no Stellar Manip, so I am supporting late-game fleet sizes with Remote Mining. As a result of the common use of a standard DeepSpaceMiner which is fitted with all 3 resource capabilities, I have a surplus of roughly 140,000 Organics per turn. So if I give one little facility off in bumble-F backwater System-X the order to convert Org's to Min's with its Resource Converter III, I'll get 98,0000 Min's the next turn in my Minerals Storage?

That seems outlandishly easy.

T~[img]/threads/images/Graemlins/icon42.gif[/img]
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  #15  
Old June 13th, 2005, 02:03 AM
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Default Re: Never do your turn when up for 26 hours

As long as you have the capacity to store the resources, yes. Converted resources in excess of storage limits are lost.
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  #16  
Old June 13th, 2005, 02:06 AM
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Default Re: Never do your turn when up for 26 hours

I have the capacity for 660K and I'm at 380K... so I guess I'm a go!

Thanks Fyron.

[img]/threads/images/Graemlins/icon42.gif[/img][img]/threads/images/Graemlins/Dagger.gif[/img]
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A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au>M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

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  #17  
Old June 13th, 2005, 02:18 AM
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Default Re: Never do your turn when up for 26 hours

Is that for minerals or organics? You need to have the 140000 organics in storage in order to convert, but your minerals storage doesn't matter a bit if you can manage to spend it all in that one turn. Converted resources are available for use immediately on the turn you do the conversion, even for retrofitting and unmothballing.
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  #18  
Old June 13th, 2005, 02:21 AM
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Default Re: Never do your turn when up for 26 hours

I have 220K Org's in storage, so, no problem. Now that I know I CAN.. I WILL find ways to spend it all in one turn...

EVERY TURN!

MMMUUUAAAha-ha-ha-haaaaaaa!

<oops, sorry>

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A+ Se GdY S++ Fr- C* Cs* Sf- Ai++ Au&gt;M! M- Mp! S@ Ss+ R! Pw+ Fq++ Nd? Rp++ G++ Mm++ Bb-- L-- Tcp

'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al

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