Quote:
Aku said:
is it any good cainehill? i dont know any specifics about it
|
We tried it in the weekend blitzes, and I think everyone wound up with quite a favorable impression of it. It makes it so that any hero you receive, you're happy to get, where before 80-90% of them (all the ones with no mage ability) were almost completely useless.
They all have some noticeably more hit points, typically somewhat better stats, often a special ability or two, and possibly an extra miscellaneous magic item slot. Now they're useful, whereas without the mod, let's face it....
You get the berserking Vanheim hero - if you don't put items on him, he dies in the first battle or two. If you do some decent items on him - he dies within five battles or so, usually losing the items for you.
Now : Farbaute has 22 HPs and 18 protection, enough to be used against independents at least. Arcos' Pathos Son of Titans now has Awe 2, 25 HPs, 25 protection and 15 strength. Seems like most of the melee heroes are now able to function as mini-thugs to one extent or another.
Gives another reason to consider Luck instead of Misfortune, and makes it worthwhile to try and keep the heroes alive, while still actually using them.