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  #1  
Old July 15th, 2005, 01:59 PM

Weasel Weasel is offline
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Default Re: winMBT low percentile hits

So is there anyway for the gamers to fix this problem in a later release?
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  #2  
Old July 18th, 2005, 08:14 PM

Weasel Weasel is offline
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Default Re: winMBT low percentile hits

here is another example: My T72 fires at another T72, my shot % is 69% and I miss. He returns fire (having to traverse etc) and gets a 16% chance to hit...AND KILLS ME.

All I can do is let out a big sigh. So can this be fixed or what?
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  #3  
Old July 19th, 2005, 04:02 AM
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PlasmaKrab PlasmaKrab is offline
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Default Re: winMBT low percentile hits

Red light syndrom, anyone?

You have to understand that all these percentile figures are, is a probability. If you have 76% PK, you still have one chance in 4 to miss it. If the other guy has 16% PK, he still has one chance in 7 to hit. And that's it.
Additionally the result of a first "dice roll" has no influence on the following, apart from the weapons on one unit going more accurate with every shot on the same target. Not because you have been unlucky once will the game hand you better dice out!
The game probability engine can be unfair, well, too bad, nature can as well!
By the way, I for one consider myself quite lucky with this probability engine. I am no rabid hex gamer, and maybe I have to remind some that many of the modern "wider-public" computer strategy games don't have one...

There is nothing to be fixed in this case, except maybe for the very human habit of always seeing the odds against oneself and not accepting the effects of random influences as, well, random... You see, destiny against you and so on...

As Don said above, the game's dice roller sometimes tends to stick in rows, so you can be VERY lucky or unlucky for some amount of time going. Well, as they say, [censored] happens!

Now if your 99% PK missiles keep overshooting again and again, that is where you have a problem.
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Old July 25th, 2005, 02:39 PM

Weasel Weasel is offline
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Default Re: winMBT low percentile hits

Sorry, but I disagree with you on this one. I am convinced that it is messed up coding in the game from the DOS version and it still exists in winMBT. Here is another lovely prime example that just happened about 5 minutes ago:

BMP 1 that has not moved in 4 turns fire at an immobilized LUCHS. Main gun 33%, MISSED. Missile 34% chance MISSED. MG 45% MISSED (why such low %, especially with the missile?). LUCHS returns fire 25% KILLS (1 shot 1 kill). Move in a ZSU 23-4 to take him out; 34% chance MISSED, LUCHS returns fire 24% KILLS (2 shots, 2 kills). Move in another ZSU 23-4 SAME RESULTS (3 shots, 3 kills). Then move another BMP down a road and come across a partial (3 men routed) sqd. BMP stops from 100 yards and opens fire, NO EFFECT. Routed sqd (22% chance) turn into supermen and kill the BMP. Move up a T62 AND THE SAME RESULTS! So in one turn I lost 6 vehicles all to 1 shot 1 kill with no % above 25% (explain that?). I was so frustrated and afraid to move that I didn't even finish my turn, I just ended it and sent it back to my opponent.

In my opinion this is a real flaw in the MBT series, and not matter how you explain it, it just doesn't make sense.
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