quote:
it will be quite impossible to capture anything above a LC (i think) after about year 3, unless you play all your battles in tactical and get a lucky shot on the self destruct unit
Yes, the battles do get harder, and many of your potential captures will be burning hulks of wreckage by the time they lose the self-destruct. That dosen't matter if you're just scrapping the ships for funds, and you can then retrofit only the somewhat intact hulls.
The challenge of the pirates is in always going up against superior forces, with
no funding. You have to nip the solo ships to gather strength, and use
all of your human advantages (tactical combat, mines, general sneakyness), just to survive
If you can manage to form a trade alliance, you'll be much better off, but scraping by on remote mining & half-trade, is the norm.
In my game, I get 3000 minerals (all from the Eee in trade), and am at war with the crylonites & Jreanar. I've only got two resupply bases hidden is outlying systems, and one colony ship from the cyslonites forming a base in their territory. I've only got 15 ships (50% escorts), and I've seen the Eee with 15 LCs in one fleet
I researched mines right after that!
That one colony ship that I captured was the first one I attacked. The next 5 couldn't be captured until they were down to a single engine, or were otherwise useless